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Pull requests: space-wizards/space-station-14

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Pull requests list

Allow items spawned in the smart fridge to show up as an entry. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines.
#42268 opened Jan 6, 2026 by Princess-Cheeseballs Loading…
2 tasks done
Fix admin loc spam 2 Branch: Stable Intended to be merged into Stable. D3: Low Difficulty: Some codebase knowledge required. P0: Critical Priority: Servers-on-fire important, when it needs to be merged yesterday, or NOW. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#42265 opened Jan 6, 2026 by Princess-Cheeseballs Loading…
2 tasks done
make freezers, heaters, space heaters actually start unpowered A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Awaiting Changes Status: Changes are required before another review can happen size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#42260 opened Jan 6, 2026 by cmorley191 Loading…
2 tasks done
Add manual ammo insertion cooldown for shotguns and revolvers S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Awaiting Changes Status: Changes are required before another review can happen S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#42256 opened Jan 5, 2026 by SlamBamActionman Loading…
2 tasks done
[Botany-refactor] Part 4: Full dehardcoding and prediction Changes: Map Changes: Might require knowledge of mapping. D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XL Denotes a PR that changes 5000+ lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature T: Prediction Type: Moving code to Content.Shared and making it predicted. T: Refactor Type: Refactor of notable amount of codebase
#42255 opened Jan 5, 2026 by Pok27 Loading…
2 tasks done
Predict Rotting Examine A: Medical Area: Medical department, including Chemistry P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Prediction Type: Moving code to Content.Shared and making it predicted.
#42254 opened Jan 5, 2026 by ScarKy0 Loading…
2 tasks done
Predict Mind State Examine A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: Prediction Type: Moving code to Content.Shared and making it predicted.
#42253 opened Jan 5, 2026 by ScarKy0 Loading…
2 tasks done
Move visitor random spawners to entity tables + other cleanup Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/L Denotes a PR that changes 1000-4999 lines.
#42248 opened Jan 5, 2026 by SnappingOpossum Loading…
2 tasks done
Using smart equip on guns will no longer grab the magazine A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#42247 opened Jan 5, 2026 by notquitehadouken Loading…
2 tasks done
Fix attributions for /Resources/Audio/Misc/ A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Chore Type: Some procedure that has to be done to the project.
#42230 opened Jan 4, 2026 by VerinSenpai Loading…
2 tasks done
Add marking localization integration test + fix all broken marking locales Changes: UI Changes: Might require knowledge of UI design or code. S: Frozen Status: Affects a game area that's frozen. Check "Current Freezes" in the Issues tab. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#42224 opened Jan 3, 2026 by portfiend Loading…
2 tasks done
Expand and fill lathe menu categories A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Awaiting Changes Status: Changes are required before another review can happen size/M Denotes a PR that changes 100-999 lines. T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#42223 opened Jan 3, 2026 by leahcat Loading…
2 tasks done
Random Number Generator Devices - Craftable from dice Changes: UI Changes: Might require knowledge of UI design or code. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/L Denotes a PR that changes 1000-4999 lines.
#42222 opened Jan 3, 2026 by shab00m Loading…
2 tasks done
Predict HealthAnalyzers Changes: UI Changes: Might require knowledge of UI design or code. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#42219 opened Jan 3, 2026 by SirWarock Loading…
2 tasks done
Add Kudzu Removal to Plant-B-Gone A: Service Area: Service department, including cooking, botany, etc D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#42214 opened Jan 2, 2026 by ahandleman Loading…
2 tasks done
Refactor of StationBankAccountComponent.Accounts Changes: UI Changes: Might require knowledge of UI design or code. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: Refactor Type: Refactor of notable amount of codebase
#42212 opened Jan 2, 2026 by alexalexmax Loading…
2 tasks done
Add craft for bonfire and bonfire with stake Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Awaiting Changes Status: Changes are required before another review can happen size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#42211 opened Jan 2, 2026 by B-Kirill Loading…
2 tasks done
add queue, repeat & shuffle to jukebox UI Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#42210 opened Jan 2, 2026 by Alkheemist Loading…
2 tasks done
Increase shuttle FTL cooldown to prevent FTL spamming A: Combat Area: Combat features and changes, balancing, feel D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#42209 opened Jan 2, 2026 by mikeysaurus Loading…
2 tasks done
Foldable wig on clowns mask Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Awaiting Changes Status: Changes are required before another review can happen size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#42208 opened Jan 2, 2026 by SolidSyn Loading…
2 tasks done
Grappling gun rope visual change A: Cargo/Salvage Area: Cargo department or Salvage. Changes: Sprites Changes: Might require knowledge of spriting or visual design. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Art Approval Status: The art (e.g. Spritework) has been approved by an art lead. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/XS Denotes a PR that changes 0-9 lines. T: Visual Change Type: Deals with changes to art, sprites or other visuals in the game.
#42207 opened Jan 2, 2026 by iaada Loading…
2 tasks done
Xenoborg camera monitor now shows xenoborgs names A: Silicons Area: Relates to Silicon roles, including AI. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#42205 opened Jan 1, 2026 by Samuka-C Loading…
2 tasks done
Add sprites to the room spawner markers A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/M Denotes a PR that changes 100-999 lines.
#42204 opened Jan 1, 2026 by portfiend Loading…
2 tasks done
Gamerules with occursDuringRoundEnd=false don't run only when roundend is certain S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines.
#42199 opened Jan 1, 2026 by murphyneko Loading…
2 tasks done
Most antagonist ghostroles (and visitor shuttles) no longer spawn while Evac is inbound A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#42196 opened Jan 1, 2026 by Hitlinemoss Loading…
2 tasks done
ProTip! Filter pull requests by the default branch with base:master.