Skip to content

Conversation

@sebcrozet
Copy link
Member

@sebcrozet sebcrozet commented Oct 17, 2025

  • Kinematic rigid-bodies will no longer fall asleep if they have a nonzero velocity, even if that velocity is very
    small. The rationale is that, since that velocity is chosen by the user, they really want the platform to move even
    if the speed is low.
  • Fix bug where kinematic bodies would ignore the wake_up flag passed to set_linear_velocity and
    set_angular_velocity.

@sebcrozet sebcrozet merged commit 27b11b9 into master Oct 17, 2025
8 checks passed
@sebcrozet sebcrozet deleted the sleeping-kinematics branch October 17, 2025 10:22
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants