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Releases: GameDevTecnico/cubos

v0.8.0

15 Aug 17:30

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Adds raycasting for voxel collision shapes, per camera gizmos, metrics for render timers, initial steps for lua bindings, more types for reflections, uuid generation, improved html and mobile support in web exports and other features.

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.7.0

03 May 10:17
3796a66

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Adds a new distance physics constraint, proper inertia on voxel colliders, entity destruction observers, frustum culling, a new overhauled inspector, a new scene format and much more.

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.6.0

10 Feb 23:56
05ae333

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A smaller update we worked on during the arguably busiest period of the academic year and also the holidays!
Includes a bunch of small fixes and quality of life features, and additionally, better graphical options for handling lower end machines, docking layout for Tesseratos and also warm starting for the physics engine, which allows way more stable simulations.

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.5.0

01 Dec 14:50
9d530fe

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Adds collision detection support between voxel grids, point light shadows, MSDF text rendering, FXAA anti-aliasing, audio support through the audio plugin, CMake find_package and installation compatibility, web support through Emscripten, and many more useful features! Also includes many improvements such as less shadow artifacts, better physics stability, and multiple bug fixes and performance improvements.

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.4.0

13 Oct 14:41
4f2187d

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Adds rotation to the physics, cascading shadow maps, an initial standalone editor, better telemetry utilities, and many other cool new features!

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.3.0

02 Aug 09:18
0cd5658

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This release focuses on adding essential features we've been missing for quite some time, such as raycasting, shadow mapping and networking utilities.

Check out the CHANGELOG.md for a full list of what we've been working on!

v0.2.0

07 May 21:24
v0.2.0

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Adds lots of new features, from ECS observers and fixed-time step support to better editing tools, a new, more efficient and modular rendering pipeline, and the first physics constraints solvers.

This was the version of CUBOS we used to develop Scraps vs Zombies, our entry for the Coffee N' Jam, hosted by GameDev Técnico.

v0.1.0

17 Feb 16:12

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First kinda usable CUBOS version!