@@ -5,19 +5,18 @@ All notable changes to this project will be documented in this file.
55The format is based on [ Keep a Changelog] ( https://keepachangelog.com/en/1.1.0/ ) ,
66and this project adheres to [ Semantic Versioning] ( https://semver.org/spec/v2.0.0.html ) .
77
8- ## [ Unreleased ]
8+ ## [ v0.7.0 ] - 2025-05-03
99
1010### Added
1111
12- - Distance Constraint and sample (#1492 , ** @joaomanita ** ).
12+ - Physics distance constraint (#1492 , ** @joaomanita ** ).
1313- Entity destruction detection to observers (#1458 , ** @kuukitenshi ** ).
14- - Added a Menu Bar to Tesseratos (#1234 , ** @jdbaracho ** ).
15- - Added CollisionGroup component to support internal collision layer overrides (#535 , ** @fallenatlas ** ).
14+ - A menu bar to Tesseratos (#1234 , ** @jdbaracho ** ).
15+ - CollisionGroup component to support internal collision layer overrides (#535 , ** @fallenatlas ** ).
1616- Perform frustum culling for voxel meshes (#1183 , ** @mkuritsu ** ).
1717- Infinite terrain profiling sample (#1487 , ** @tomas7770 ** ).
18- - Added inertia for voxel shape (** @fallenatlas ** ).
19- - Added a method to Query to count the number of matches (#1451 , ** @GalaxyCrush ** ).
20- - Added a Menu Bar to Tesseratos (#1234 , ** @jdbaracho ** ).
18+ - Inertia for voxel shape (** @fallenatlas ** ).
19+ - A method to Query to count the number of matches (#1451 , ** @GalaxyCrush ** ).
2120- New ImGui Inspector with custom hook support and better UI (#1179 , ** @RiscadoA ** ).
2221- Support for MaskTrait and EnumTrait on the inspector (** @RiscadoA ** ).
2322- VectorTrait for providing information about math vector types (** @RiscadoA ** ).
@@ -27,10 +26,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
2726- Default entities on blueprints, used as roots for scenes (#1398 , ** @RiscadoA ** ).
2827- Automatically add ColliderAABB when adding a Collision Shape to an entity (#1444 , ** @fallenatlas ** ).
2928- Wrapper trait to distinguish between single-field structs and wrapper structs (** SrGesus** , ** @RiscadoA ** ).
30- - Bindings subpropject for future lua bindings (#1496 , ** @mkuritsu ** ).
31- - Added an auto -scroll toggle to Console tool (#1438 , ** @R-Camacho ** )
29+ - Bindings sub-project for future lua bindings (#1496 , ** @mkuritsu ** ).
30+ - Auto -scroll toggle to Console tool (#1438 , ** @R-Camacho ** ).
3231
3332### Changed
33+
3434- Move Tesseratos' tools' status to their respective plugins and remove them from the Toolbox (#1234 , ** @jdbaracho ** ).
3535- Made collision layer and mask their own components (#535 , ** @fallenatlas ** ).
3636- Make RenderPicker optional (#1407 , ** @tomas7770 ** ).
@@ -40,13 +40,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
4040- Use Roboto font in ImGui, following the Brand Guidelines (#817 , ** @RiscadoA ** ).
4141- ImGui style colors to match the Brand Guidelines (#817 , ** @RiscadoA ** ).
4242- Removed transform from Collider (#1429 , ** @fallenatlas ** ).
43- - Changed Collider component name to ColliderAABB and made it private. (#1428 , ** @fallenatlas ** ).
44-
45- ### Changed
46-
43+ - Collider component name to ColliderAABB and made it private. (#1428 , ** @fallenatlas ** ).
4744- Blueprint entity naming scheme from dots to # (#1398 , ** @RiscadoA ** ).
4845- Scene format is now hierarchy based (#1398 , ** @RiscadoA ** ).
49- - Change RenderVoxelGrid pivot to the center of the grids (#1442 , ** @kuukitenshi ** ).
46+ - RenderVoxelGrid pivot to the center of the grids (#1442 , ** @kuukitenshi ** ).
5047
5148### Fixed
5249
@@ -367,3 +364,4 @@ Although they've moved on, their work is etched into the project's foundations.
367364[ v0.4.0 ] : https://github.com/GameDevTecnico/cubos/releases/tag/v0.4.0
368365[ v0.5.0 ] : https://github.com/GameDevTecnico/cubos/releases/tag/v0.5.0
369366[ v0.6.0 ] : https://github.com/GameDevTecnico/cubos/releases/tag/v0.6.0
367+ [ v0.7.0 ] : https://github.com/GameDevTecnico/cubos/releases/tag/v0.7.0
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