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docs: prepare changelog for v0.7.0
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CHANGELOG.md

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@@ -5,19 +5,18 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [v0.7.0] - 2025-05-03
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### Added
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- Distance Constraint and sample (#1492, **@joaomanita**).
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- Physics distance constraint (#1492, **@joaomanita**).
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- Entity destruction detection to observers (#1458, **@kuukitenshi**).
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- Added a Menu Bar to Tesseratos (#1234, **@jdbaracho**).
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- Added CollisionGroup component to support internal collision layer overrides (#535, **@fallenatlas**).
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- A menu bar to Tesseratos (#1234, **@jdbaracho**).
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- CollisionGroup component to support internal collision layer overrides (#535, **@fallenatlas**).
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- Perform frustum culling for voxel meshes (#1183, **@mkuritsu**).
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- Infinite terrain profiling sample (#1487, **@tomas7770**).
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- Added inertia for voxel shape (**@fallenatlas**).
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- Added a method to Query to count the number of matches (#1451, **@GalaxyCrush**).
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- Added a Menu Bar to Tesseratos (#1234, **@jdbaracho**).
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- Inertia for voxel shape (**@fallenatlas**).
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- A method to Query to count the number of matches (#1451, **@GalaxyCrush**).
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- New ImGui Inspector with custom hook support and better UI (#1179, **@RiscadoA**).
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- Support for MaskTrait and EnumTrait on the inspector (**@RiscadoA**).
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- VectorTrait for providing information about math vector types (**@RiscadoA**).
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- Default entities on blueprints, used as roots for scenes (#1398, **@RiscadoA**).
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- Automatically add ColliderAABB when adding a Collision Shape to an entity (#1444, **@fallenatlas**).
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- Wrapper trait to distinguish between single-field structs and wrapper structs (**SrGesus**, **@RiscadoA**).
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- Bindings subpropject for future lua bindings (#1496, **@mkuritsu**).
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- Added an auto-scroll toggle to Console tool (#1438, **@R-Camacho**)
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- Bindings sub-project for future lua bindings (#1496, **@mkuritsu**).
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- Auto-scroll toggle to Console tool (#1438, **@R-Camacho**).
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### Changed
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- Move Tesseratos' tools' status to their respective plugins and remove them from the Toolbox (#1234, **@jdbaracho**).
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- Made collision layer and mask their own components (#535, **@fallenatlas**).
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- Make RenderPicker optional (#1407, **@tomas7770**).
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- Use Roboto font in ImGui, following the Brand Guidelines (#817, **@RiscadoA**).
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- ImGui style colors to match the Brand Guidelines (#817, **@RiscadoA**).
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- Removed transform from Collider (#1429, **@fallenatlas**).
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- Changed Collider component name to ColliderAABB and made it private. (#1428, **@fallenatlas**).
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### Changed
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- Collider component name to ColliderAABB and made it private. (#1428, **@fallenatlas**).
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- Blueprint entity naming scheme from dots to # (#1398, **@RiscadoA**).
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- Scene format is now hierarchy based (#1398, **@RiscadoA**).
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- Change RenderVoxelGrid pivot to the center of the grids (#1442, **@kuukitenshi**).
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- RenderVoxelGrid pivot to the center of the grids (#1442, **@kuukitenshi**).
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### Fixed
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[v0.4.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.4.0
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[v0.5.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.5.0
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[v0.6.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.6.0
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[v0.7.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.7.0

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