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Concept
Jonas Götz edited this page Jan 12, 2024
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- General Concept
- Game
- Sockets
- Server
- Rules
#TODO cleanup and ready for introduction about 4 weeks before event #TODO do we want to give the information about there are COREs you have to destroy in advance
- Strategy game
-
Easy to enter the competition -> we provide a Sample Bot and a C Socket lib => can be extended if they want to for more control
- Only code the bot no other stuff that's boring
- King of the Hill concept
- reset after set amount of time (1 month / 2 months / 3 months)
- You win when you have been the Team with the most time on top of the hill in the cycle time
- Played by own bot
- in C (we will provide a C socket lib for basic server communication)
- Rust / C++ / (other languages like GO?) => They have to code their own socket connection following the rules
- everything in dev container
- no external library is allowed
- Communication with sockets (player bot <-> game <-> king of the hill bot)
- The winner gets something (eval points?)
=> first we do organized tournaments to show people the game and get more ppl interested. Winner will be king of the hill
- Every 3 Month there is a big event with new patches. All players come together and create their bots in 10h.
- After the 10h all players play against each other.
- No attacks during the event
- Group phase
- to get the group
- every group fights the start bot.
- ranking of fastest winner to fastet defeat
- After that winner vs. winner
- to get the group
- After the event the rest of the three months can be used by all teams to optimize their bots with the current patch.
- Mirrored playing field
- accessible up to Intra Account level 4 => more fun for newer coders
- simpler Game (doesn't get updated like the "advanced" game)
- is able to play in the advanced League once the team won once
- Random / more advanced field
- more advanced an complex game
- harder to enter
- get updates each KOTH cycle
- new Ores
- new Troups
- new Buildings
- ...
No error messages. Invalid input will be ignored!
Serde for validating and converting JSON in Rust
Old versions of the game should work with newer patches -> send attributes of all entities once after all parties have joined the game
| What | Who |
|---|---|
| Game | jgotz, jkauker |
| Martin | pgrossma |
| Library | pgrossma |
| Debug visualizer | lzipp |
| server | pgrossma, jgotz |
| website | tpaesch, jgotz |
| Presentation visualizer | tpaesch, jkauker |
| Socket | jkauker, jgotz, pgrossma |
| Gamedesign | jkauker |
| Publicity | tpaesch |
| Organization | jkauker |
- Code
- Documentation !!!
- install.sh script
- pull core repo
- replace martin submodule with $(userinput team-repo)
- git add
- git commit
- git push
- => ready
- update.sh
- holt über Schnittstelle repo von aktuellem koth
- aktualisiert damit starloard submodule
- pullt core submodule
- Concept
- Contribution_guide
- Home
- README
- References
- Repos
- Rules
- Meetings
- patches
-
server
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protokolle
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actions
- ansible
- batch-api
- domains
- github-runner
- k82
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actions
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protokolle
- visualizer
- wiki