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Releases: zsrtp/Randomizer-Web-Generator

1.2 Stable

02 Aug 03:34
6de9628

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  • Patched out cutscenes that caused crashes if the player entered them while in the wrong form. Because of this, cutscenes are no longer auto-skipped by default and that functionality has been placed in a new setting called "Skip Major Cutscenes".
  • A 4th Mirror Shard has been added to the item pool.
  • Added a new setting called "Starting Time of Day" has been added to allow players to choose what part of the day they start their seed with.
    -- Note: The time will always be set to evening if prologue is not skipped.
  • Added a patch that significantly reduces the time the "Game Over" animation takes.
  • Removed the invisible wall to the north wing of PoT, which allows the player to enter once they have the light sword.
  • The platform to the East Wing of PoT is available from the very beginning.
  • Closing the item wheel also closes the key amounts menu
  • Patched out the Fishing Hole Bottle RNG so that you are guaranteed to catch the empty bottle.
  • Re-worked how Midna's Hair color is handled so now players can manually choose what color her hair will be along with the presets that previously existed.
  • When generating a seed, if an Agitha check is excluded, the bug is removed from the item pool.
    -- For example: if the Male Phasmid reward is excluded, the Male Phasmid is removed from the item pool.
  • Updated foolish item damage requirements to use proper values. Because of this, the game will wait until you are not swimming before trying to freeze you.
  • Added a minor fix to Quick Transform so that the current input is cancelled on the quick transform frameeven if the player is not able to quick transform. This fixes an annoying situation where the player would accidently use an item when trying to quick transform.
  • More items have been added to the "Starting Items" option of the generator:
    -- Goron Mines Key Shards
    -- Poe Souls
    -- Small Keys
    --Big Keys
  • Added a setting that prevents small keys from being placed on the dungeon's boss
  • Fixed an issue with the settings string improperly displaying on the website if it was too long.
  • A number of new checks have been added to the randomizer. Their location and conditions are listed below:
    -- Arbiters Grounds Dungeon Reward
    --- Given to the player when they defeat Stallord
    -- Sacred Grove Pedestal Master Sword
    --- Given to the player when they press "A" on the Master Sword in Sacred Grove
    -- Sacred Grove Pedestal Shadow Crystal
    --- Given to the player when they press "A" on the Master Sword in Sacred Grove
    -- Kakariko Village Malo Mart Red Potion
    --- Can be bought from Kak Malo Mart after buying the Hylian Shield check in the right slot.
    -- Kakariko Village Malo Mart Wooden Shield
    --- Can be bought from Kak Malo Mart in the middle slot.
  • Added a patch when save warping in North Faron woods so that if you find yourself outside lost woods, you can save warp to the main FW area.
  • Added a new feature called "Plandomizer". With this, players can actually choose which checks they want specific items to appear in the seed.
    -- Always vanilla checks, such as the ilia questline take priority over Plandomizer assignments due to the possibility of breaking the game if they are randomized.
  • Fixed an issue where riding Epona into Ordon Ranch during prologue caused a hard lock. The ranch is now set to be in a post-faron twilight state unless the player is doing Goats 1, 2, or during night stealth
  • Barnes Bomb Bag is now considered a shop check
  • Moved Faron Golden Wolf near it's vanilla spawn since it's no longer a wolf and the original softlock potential no longer exists.
  • Added a patch so that turning in Poe Souls to Jovani no longer requires completing MDH
  • The Wooden Sword chest is always spawned in Link's house and is no longer locked behind buying the Slingshot check.
  • Fixed a softlock where dying on the same frame you get a poe soul would cause you to lose the item.
  • Added custom hint signs (use !hints for more info)
    Logic Changes:
    General Logic Changes:
  • City Second Floor -> City Lobby takes OHKO into account now.
  • Prologue now takes bonks do damage and OHKO into account for Ordon Stealth
  • Jovani 20 and 60 souls no longer require MDH
  • The alcove chests in the east wing of Palace now logically account for bringing the sol to the entrance as a way to reach the chests.

Glitched Logic Changes:

AG

  • Wolf clip to get to BK chest and late AG
  • Poe 1 skip

City

  • North Fan LJAs
  • Fan skip
  • Kai clip
  • precise Claw to vines in central second floor
  • East wing tile worm room with only boots
  • East wing first fan room LJA
  • Dinalfos room with only IB/Claw

GM

  • Wolf Gate clip

HC

  • Main Hall to darknut with one claw
  • Main hall chests with single claw

LBT

  • Pot clip to deku toad
  • BK skip
  • BK chest without water bombs
  • BK chest and water maze chest with only LJA
  • Central spire chest with only claw and sword
  • LJA to first room stalactite chest
  • LJA to west wing lower chest

SPR

  • Break lobby ice with B&C
  • SPR caged freezard room floor clip to courtyard
  • Freezard ladder cancel
  • LJA from lobby to freezard room
  • freezard clip to darkhammer
  • Chandelier chest keese superjump + LJA
  • wooden beam room chandelier LJA
  • LJA to NE Chandelier Chest from ice block room

ToT

  • LJA to skip spinner on stairs
  • DoT Skip
  • spinner bomb boost to moving walls HP chest
  • helm splitter moon boots for gate poe

Version 1.1

06 Jan 20:05
b5ad864

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  • Applied a patch where save warping in Argorok or Fyrus' Boss room places you outside the room.
  • Added more items to the Starting Items list.
  • Changed the "Shuffle Poes" checkbox to a dropdown menu to allow for more options when shuffling Poes:
    -- Overworld: Only Poes in the Overworld will be shuffled
    -- Dungeon: Only Poes in Dungeons will be shuffled.
    -- All: All Poes are shuffled.
  • Added a new setting called "Item Scarcity" that has the following options:
    -- Vanilla: There are no changes to the item pool
    -- Minimal: Unrequired items such as Heart Pieces, Heart Containers, Hawkeye, etc. are removed from the item pool and only the minimum required important items are kept. (Example: If the seed requires a bomb bag, then there will be only one bomb bag in the item pool. Or if Palace is not required, there will only be 3 Swords in the pool.)
    -- Plentiful: One extra copy of major items added to the item pool (Example: There are 5 swords, 4 Bows, etc. in the pool). There are 17 heart containers in the pool (no heart pieces) and extra keys are added if key settings are set to "Keysanity" or "Any Dungeon"
  • Added a new setting called "Damage Multiplier" that has the following options:
    -- Vanilla: Link takes normal damage.
    -- Double: Link takes x2 damage.
    -- Triple: Link takes x3 damage.
    -- Quadruple: Link takes x4 damage.
    -- OHKO (One-Hit KO): Link will instantly die if he takes any damage.
  • Ammunition and refills now appear as blue rupees if the player is not able to use them. (Example: If the player does not have the Bow, then instead of getting an arrow refill from a check, they would instead get a Blue Rupee).
  • Added a patch so that Ooccoo cannot be used in the Sacred Grove Temple of Time or the Temple of Time Entrance to prevent a softlock.
  • Added the functionality so that the Lantern Oil meter color matches the Lantern light color.
  • Added a new setting called "Bonks Do Damage" where Link/Wolf takes damage if they "bonk" (roll/headbutt) against a wall. The base damage is 1/4 Heart for Link and 1/2 Heart for Wolf Link and does stack with the Damage Multiplier setting.
    -- Logic has been updated to account for situations where bonking and a damage multiplier could kill link and adjusts accordingly. (Example: if Damage Multiplier is set to OHKO and Bonks Do Damage is enabled, logically the randomizer expects two bottled fairies to be able to get the check. Finally, a use for bottles.)
  • Added a new setting called "Dungeon Rewards Can Be Anywhere". When enabled, Fused Shadows and Mirror Shards can be placed anywhere in the world, not just at the end of a dungeon.
  • Fixed an issue with the Randomizer improperly detecting incompatible seeds as compatible.

The following specific logic changes have been made:

Glitched and Glitchless:

Snowpeak Summit -> Snowpeak Ruins logically requires a bottled fairy if Bonks Do Damage and Damage Multiplier is set to OHKO
The Poe outside Snowpeak Ruins also logically requires a bottled fairy for the same reason.
The Ordon Shield check requires two bottled fairies to get the check if Bonks Do Damage and Damage Multiplier is set to OKHO since you have to Bonk against the wall twice.

Version 1.0.1

15 Sep 01:27
9ebd26f

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  • Fixed a bug where Eldin and Lanayru Twilight could not be completed due to a state mismatch in Hyrule Field.
  • As a result of this patch, Hyrule Field Poes require MDH again.

Version 1.0

12 Sep 21:05
e50985c

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  • Added flags for the Ant House to remove the tear if Eldin Twilight is skipped.
  • Fixed a softlock where if you talk to Jaggle after the prologue with skip minor cutscenes disabled, you would be trapped in the conversation.
  • Slingshot is now in logic for knocking down hanging Babas
  • Fixed a softlock where Talo would take your wooden sword during the prologue, which removes your only source of damage.
  • Added more dimensions to Picross
  • In glitched logic, the snowpeak freezard grotto no longer requires wolf clip
  • Removed Boss and miniboss music from music rando pool because it caused multiple issues.
  • Fixed an issue where talking to Yeta in snowpeak for the first time would cause a softlock.
  • Fixed an issue with Hyrule Castle requirements being able to be bypassed by just beating Palace.
  • If a seed is incompatible due to versioning, an error message now appears.
  • It is no longer logically required to need Fishing Rod to complete the prologue
  • Death Sword logically requires a sword
  • Fixed an issue where Kak -> Lake Hylia logic was bugged in glitched logic, essentially making Epona Gate clip in logic for Lanayru Access.
  • Hyrule Field Poes no longer require MDH.
  • Added a patch so that the player cannot transform during the Goats minigame even if they have Transform Anywhere selected. This prevents a crash that is caused by being wolf when the minigame ends as the game tries to place Link on Epona afterwards.

s2.0

27 Feb 19:42
40dde57

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  • With the state changes in Randomizer 1.0.0-RC1, all of the prologue checks are available at any time and are no longer excluded/Vanilla based on settings.

  • A dropdown as been added to the Generator tab of the menu bar that has a link to the stable and dev versions of the generator.
    The following checks have had their logic changed:

  • Uli Cradle Delivery
    -- You use the hawk to get the cradle and Uli will give you a randomized item

  • Sera Shop Bottle (Fishing with the cat)
    -- You must use the fishing rod to fish with the cat to give it a fish and send it home to Sera, who will give you an item.

  • Ordon Shield
    -- If the player has Faron Twilight Skipped, then this check will logically require the Shadow Crystal to be able to jump up to the shield

  • Ordon Sword
    -- If the player has Faron Twilight Skipped, The player can just walk into Rusl's house and pick it up.

  • Sera Shop Slingshot
    -- The Ordon Shop is no longer locked behind fishing with the cat and can be obtained at any time

  • Wrestling With Bo
    -- This check can be gotten at any given time. Please be aware that even if the prologue is not skipped, you can still wrestle Bo on Ordon Day 2.

  • A new setting called "Open Door of Time" was added. When enabled, the giant door in the lobby of the Temple of Time is opened from the beginning meaning that the player does not need to bring the statue all the way down to fight the boss.

  • A new setting called "Increase Spinner Speed" has been added. With this setting enabled, if you hold R while riding the spinner, the speed will increase and stay consistent until the button is released.

  • A new setting called "Unlock Map Regions" has been added that, when enabled, opens the regions on the map based on certain settings as listed:
    -- Faron Twilight Cleared opens the Faron Region
    -- Eldin Twilight Cleared opens the Eldin Region
    -- Lanaryu Twilight Cleared opens the Lanayru Region
    -- Snowpeak Does not require reekfish scent opens the Snowpeak Region

  • Some cutscene flags have been adjusted/added
    -- The flag for watching the Grove block fall is now included in the open grove/open tot settings
    -- The flag for talking to Purlo and Agitha the first time has been added to the cutscene event bits
    -- The flag for catching the first fish with the cat has been added to the base flags, this means you only have to catch one fish to get the fishing check

  • The process for generating random colors has been optimized so that the random colors generated do not clash and fit the aesthetic of TP more.

1.2

21 Jan 19:07
7920644

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1.2
Update to Version 1.2 (#6)

* Add shortcut for open mines

* Change mine entrance  setting  to a dropdown

* Fix small typo

* fix space typo

* re:fix small space typo

* Add Goron mine entrance setting and addinstantText in sSettings Version History

* PR review changes

* Add flag for hotspring rock and Goron lets you enter elevator

* remove useless space

* Fix dmt rock flag

* fix wrestling

* - Added space for No Wrestling
- Update the .env file to version 1.2
- Update the links to the updated randomizer version

* Update  NoWrestling in settings-history

* Updated gitignore and fixed a while looping issue with dungeon rewards that didn't account for the player excluding too many dungeons.

* Updated exception to use an ArgumentOutOfRangeException so that the generator will  re-attempt generation to increase success chances.

* Removed requirement for internal SSL and added base framework for a rgb color picker for the equipment

* Ordon Quality of life (#4)

* Added code to pick a random hexicdecimal color when randomizing cosmetic colors.

* Move Ball and chain and add Bombs Arrows to NicheStuff

* Fix issue where Excluding a check and having Mirror Shards for castle had the opportunity to still put a mirror shard in the check

* Custom color picker fixes

* More fixes

* Add Link's hair color to cosmetic options (#12)

Co-authored-by: Luzagar <[email protected]>
Co-authored-by: Luzagar <[email protected]>
Co-authored-by: Isaac <[email protected]>