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Mob-AI #133
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Mob-AI #133
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Co-Authored-By: Emre Yavuzyiğit <[email protected]>
- Mini Optimization - Some Fixes - Renamed Entity::hasEntityCollisionUpdate to Entity::canBePushed - Removed some redundant functions - Improved Jumping
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TODO LIST FOR IMPORTANT ISSUES
Please write if you seen another issue. |
- Fixed Knockback issue - Fixed X & Z Negative Position calculate problem - Fixed Random - Fixed minor issues
Because negative x & z coords can be cause wrong position calculating for navigation system
Because of some jumping positions others: - used distanceSquared for block distance calculate - removed test code
- fixed distance issues - fixed entity collision - fixed wander behavior
- Added ArrowAttackBehavior - Fixed some issues in other behaviors - Added Some Methods - Optimization - ... Note: buggy now.it will fix.
…to mobai-clean
- Improved Mob moving - Fixed some bugs - Changed path follow method and more...
# Conflicts: # src/pocketmine/entity/Entity.php # src/pocketmine/entity/Human.php
# Conflicts: # src/pocketmine/Player.php # src/pocketmine/entity/Living.php
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Mob AI Implemention
Like Vanilla mob-ai implemention for servers
Work in progress.. Not Finished Yet!
GENERAL TODO LIST: