A procedural generator of 3D Unity objects with hierarchically organized (but smoothly sampled) perceptual features. For use in category learning experiments on humans and neural networks
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Updated
Apr 16, 2021 - C#
A procedural generator of 3D Unity objects with hierarchically organized (but smoothly sampled) perceptual features. For use in category learning experiments on humans and neural networks
Our attempt at a mini-chess bot. :)
Repository containing godot project code to run Boid Simulations
Reworking of SebLague's boids system for default CPU calculations.
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