Skip to content
#

gameplay-ability-system

Here are 48 public repositories matching this topic...

A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized. 一个高性能、高拓展性、高度优化、支持热更新、功能强大的 Unity 启动模板。具有类虚幻引擎的 GameplayFramework 与 GAS 设计,高度兼容各类控制反转(IoC/DI)框架。

  • Updated Apr 19, 2026
  • C#

MCP plugin for Unreal Engine 5.7 — gives AI assistants full read/write access to Blueprints, Materials, Niagara VFX, Animation, Mesh, AI (BT/ST/EQS/SO), GAS, Logic Driver, ComboGraph, UI, Audio (Sound Cues + MetaSounds), and more. 1,226 actions across 16 modules. Zero Python dependency.

  • Updated Apr 19, 2026
  • C++

Improve this page

Add a description, image, and links to the gameplay-ability-system topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the gameplay-ability-system topic, visit your repo's landing page and select "manage topics."

Learn more