Gameplay-Ability-System For Unity
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Updated
Apr 12, 2026 - C#
Gameplay-Ability-System For Unity
An Action RPG sample project is upgraded to the latest Unreal Engine, It works with UE 5.3+. It is a great learning resource for GAS (Gameplay Ability System)
Unity Gameplay Ability System Framework
A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized. 一个高性能、高拓展性、高度优化、支持热更新、功能强大的 Unity 启动模板。具有类虚幻引擎的 GameplayFramework 与 GAS 设计,高度兼容各类控制反转(IoC/DI)框架。
A game framework base on ETCore.
A collection of utility functions, nodes and other things that can come in handy in Unreal Engine projects of any type.
Implementation of Lyra GAS Input System using GameplayTags to handle input.
MCP plugin for Unreal Engine 5.7 — gives AI assistants full read/write access to Blueprints, Materials, Niagara VFX, Animation, Mesh, AI (BT/ST/EQS/SO), GAS, Logic Driver, ComboGraph, UI, Audio (Sound Cues + MetaSounds), and more. 1,226 actions across 16 modules. Zero Python dependency.
Multiplayer Action RPG game project developed in Unreal Engine 5 using Gameplay Ability System.
A flexible and extensible Gameplay Ability System for Unity, inspired by Unreal Engine's GAS. Designed to manage abilities, attributes, and effects with ease.
Paragon GAS (P-GAS) is a gameplay ability system sample that teaches developers how to use several of Unreal Engine features together to build a GAS-powered combat system using free FAB store assets.
Unreal GAS-like gameplay framework plugin for Godot (C#).
Provides an Unreal Engine sample project for demonstrating how to use the (pre-alpha) OpenPF2 Role Playing Game (RPG) framework.
This Unity project implement the Gameplay Ability System and provides a demo of an ARPG.
A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
Unreal Engine Plugin for extending the GAS. A bit inspired by Lyra.
Unreal GAS-like gameplay framework for C# (engine-agnostic).
The Interaction plugin is a versetile system meant for actor to actor communication. The project includes ways for player interaction and a logic building block system for level interactions. Future goal is to build it on Unreal Engine's Gameplay Ability System.
Core Game plugins for making Unreal Engine games.
The Ability plugin is a library for useful GAS base classes.
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