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car-racing

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A 2D car racing game built using C++ and OpenGL, featuring smooth graphics rendering, responsive keyboard controls, and collision detection. This project was developed to explore computer graphics concepts such as rendering pipelines, game loops, and real-time input handling, while providing an engaging racing experience on a custom-designed track

  • Updated Oct 7, 2025
  • C++

Implementation of a Double Deep Q-Network (DDQN) agent for the CarRacing-v3 environment (Gymnasium), capable of autonomously driving on randomly generated racing tracks from raw pixel input. The project covers the full RL stack: preprocessing pipeline, DDQN architecture, replay buffer, training loop, evaluation, and performance analysis.

  • Updated Oct 28, 2025
  • Jupyter Notebook

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