Radiant with mad vibes and ludicrous new features. Expect turbo-charged workflows, unapologetic UI spice, and editor power-ups on blast. 💥🛠️🎛️
VibeRadiant is a fork of NetRadiant-Custom (NRC). Massive thanks and credit to the NRC team for the foundation this project remixes and supercharges. 🙌🧠🧪
Build the most overclocked, vibe-drenched Radiant experience on the planet: lightning-fast level editing, extra-loud workflows, and ludicrous new features that go way past "just fine." ⚡🧨✨
- 🔥💡 Real-time camera lighting preview (point/surface/sky lights) for instant feedback.
- 🧠🔗 TrenchBroom-style linked duplicates for synchronized group transforms.
- 🧭📏 Z-bar vertical ruler plus full interaction parity in 2D view.
- 🎛️🔍 Refreshed texture browser with unified filters and fast search.
- 🧲🔊 Asset browser tabs for entities and sounds with drag-and-drop placement.
- ✂️🟥 Clipper preview style options, including the loud VIBE red-dash mode.
- 🧱🧲 "Drop Entities to Floor" command for fast placement cleanup.
- 🌊🧪 idTech2 filter improvements honoring surface/content flags.
- 🧬🧩 Extra model types in gamepacks (MD5/IQM) for wider editor visibility.
- 🚀🔄 In-app auto-updater plus update manifest workflow for Windows zip and Linux AppImage releases.
- 📌📄 VERSION file and release packaging flow for consistent builds.
For the full documented diff, see CHANGES_FROM_NRC.md. 📜✨
Grab fresh builds from Releases. 🎉💿
See COMPILING for platform-by-platform build instructions. 🔧🧪
- 🧾📜 CHANGES_FROM_NRC.md - VibeRadiant vs NRC change log.
- 📓🧨 docs/changelog-custom.txt - detailed editor/compiler change notes.
- 🧪🔄 docs/auto-updater.md - update flow details.
- 🏗️🔧 COMPILING - build instructions.
- 📦🧬 RELEASING.md - versioning and release pipeline.
- 🧱🎛️ docs/Additional_map_editor_features.htm - editor feature catalog.
- 🧨🧮 docs/Additional_map_compiler_features.htm - compiler feature catalog.
VibeRadiant builds on NetRadiant-Custom (NRC). Please check out the upstream project and give it the love it deserves. 💖🏗️
