Onsite Mining (Tower Defense Mining) #577
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This is a (partial-) salvage rework to turn mining into a fun tower defense game; I also opine that salvaging should be split off and dealt with separately (see What This Design Doesn't Do).
This actually has a lot in common with #575 but was written separately - if @SlamBamActionman wants to combine or source ideas or rationale from this that is okay too (they are both structured as "magnet -> pull grid to station -> do things")
Here are some mockups of how I imagine this would go -- in these pictures, the miners (and an engineer) have constructed a small labyrinth for the mobs (carps and ore monsters) and defend it using emitters and weapons. The gravgen is a stand-in for the drill.

