Add a new example for running shaders on CPU via LLVM #9646
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This PR adds a new example for running Slang compute shaders on CPUs using the LLVM emitter. Two separate workflows are demonstrated, one with JIT compilation using the Slang API, and another that builds the shader into object code ahead of time.
There is some duplication of code between the two workflows that could be reduced, but I feel that doing so would harm their educational value. I want to keep the code as self-contained and simple as possible, so that whoever reads them is easily able to use them as a starting point in their own code.