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43 changes: 43 additions & 0 deletions code/scripting/api/objs/ship.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
#include "wing.h"

#include "ai/aigoals.h"
#include "ai/ai.h"
#include "globalincs/utility.h"
#include "hud/hudets.h"
#include "hud/hudshield.h"
Expand Down Expand Up @@ -1610,6 +1611,48 @@ ADE_FUNC(fireSecondary, l_Ship, NULL, "Fires ship secondary bank(s)", "number",
return ade_set_args(L, "i", ship_fire_secondary(objh->objp(), 0));
}

ADE_FUNC(callSupport,
l_Ship,
nullptr,
"Forces this ship to request support rearm/repair if it's a valid ship type, not docked, and support is allowed.",
"boolean",
"True if a support request was issued, false otherwise")
{
object_h* objh;
if (!ade_get_args(L, "o", l_Ship.GetPtr(&objh))) {
return ade_set_error(L, "b", false);
}

if (!objh->isValid()) {
return ade_set_error(L, "b", false);
}

auto objp = objh->objp();
auto shipp = &Ships[objp->instance];
auto aip = &Ai_info[shipp->ai_index];
auto sip = &Ship_info[shipp->ship_info_index];

if (!sip->is_fighter_bomber()) {
return ADE_RETURN_FALSE;
}

if (aip->ai_flags[AI::AI_Flags::Being_repaired, AI::AI_Flags::Awaiting_repair]) {
return ADE_RETURN_FALSE;
}

if (object_is_docked(objp)) {
return ADE_RETURN_FALSE;
}

if (!is_support_allowed(objp)) {
return ADE_RETURN_FALSE;
}

ai_issue_rearm_request(objp);

return ADE_RETURN_TRUE;
}

ADE_FUNC_DEPRECATED(getAnimationDoneTime, l_Ship, "number Type, number Subtype", "Gets time that animation will be done", "number", "Time (seconds), or 0 if ship handle is invalid",
gameversion::version(22, 0, 0, 0),
"To account for the new animation tables, please use getSubmodelAnimationTime()")
Expand Down