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Screenshots for Research Tree Editor page
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modules/ROOT/pages/Development/EditorTools/SMLEditor/ResearchTreeEditor.adoc

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@@ -10,13 +10,32 @@ If you have any feedback, please let us know in the Discord.
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Have you been holding off on implementing a MAM research tree in your mod because of how tedious it is?
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Wait no more!
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The new Research Tree Editor allows you to create and edit research trees in a visual interface
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and provides basic error checking functionality.
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The Research Tree Editor allows you to create and edit research trees in a visual interface
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and provides considerable error checking functionality.
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To launch the tool, navigate to the `SMLEditor Content/ResearchTree/` folder in the Content Browser,
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image::Development/EditorTools/ResearchTreeEditor/BlankTreeEditor.png[Blank Tree Editor]
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image::Development/EditorTools/ResearchTreeEditor/ExampleComplexTree.png[Tree Editor with Example Complex Tree loaded]
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== Launching the Tool
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To launch the tool, right click on a tree asset and select `Scripted Asset Actions` > `SMLEditor: Open in Research Tree Editor`.
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You can also navigate to the `SMLEditor Content/ResearchTree/` folder in the Content Browser,
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right click on the `ResearchTreeHelper` asset, then select `Run Editor Utility Widget`.
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Hover over elements in the tool to see tooltips explaining what they do.
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The Example Mod has been updated with a complex research tree (created by the tool)
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== Using the Tool
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The Example Mod includes a complex research tree (created by the tool)
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to demonstrate and explain some important research tree concepts.
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Explore this tree, and the base game's trees, to learn more about how research trees work.
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Hover over elements in the tool to see tooltips explaining what they do.
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Add new nodes by selecting a position in the grid (double click),
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selecting a Schematic asset in any Content Browser,
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then clicking `Set Schematic from Selected` in the tool.
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You may find the shortcut `Ctrl + Space` to open a temporary Content Browser useful for this.
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Note that it only works when you don't already have a text field or button focused within the tool.
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Relocate existing nodes by dragging them around on the grid.

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