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Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on Wwise assets in real-time.
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Unreal's play sound nodes take volume as a float parameter.
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Follow the steps in the main Volume Options section to combine the relevant volume slider values to obtain the final input volume.
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== Creating a new volume slider
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=== Volume with Wwise
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The game's master volume slider is automatically applied to any sounds played through Wwise.
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You will need to create your own volume slider to be able to control Wwise audio for your mod.
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=== Creating the Volume slider data asset
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== Creating a Modded Wwise Volume Slider
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=== Create the Volume Slider Data Asset
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To add a new volume slider to the games user settings you will need to create a new `FGUserSetting` Data Asset
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