-
Notifications
You must be signed in to change notification settings - Fork 13
Naming Conventions
x87 edited this page Apr 26, 2021
·
11 revisions
-
selfis the parameter (normally the first one, but in exceptional cases can be out of order), usually a variable, that is the handle of the class entity (e.g. a char, car or player handle) -
stateis a boolean argument in a command that enables or disables something, the alternative term isflag -
handleis the last parameter in the constructor commands that stores the result -
If the command has a parameter that is a handle of another class (
Car/Char/Blip/Pickup, etc) and there are no other handle parameters, we call this parameterhandle: <className>- If the command has multiple parameters that are handles we call them after the class name:
XXXX.GrabEntityOnRopeForObject(self:Object, car: Car, char: Char, object: Object) // 0798