Some tattoos are not syncing to other players, even though they are loaded and streamed correctly. This happens only with some tattoos, and the ones that are not visible depend on the server build. The problem does not seem to be related to exceeding the TxdStore pool, loaded ytds, or the number of addon tattoos ingame. The problem also occurs with base GTA tattoos.
π Everything we know so far available in details.md file.
π Before submiting any suggestions, please read the details file, thanks!
- β Use server build 2802 (
set sv_enforceGameBuild 2802in server.cfg) β - Star the resource only as a folder to keep the start order for addon packs! -
ensure [tattoos_problem]in server.cfg - Make sure to not have any addon tattoos loaded.
- Regarding point 4, a clean server is recommended.
- Start the server
- Go in-game with two different clients/players
πββοΈ P1 - Player 1
πβ P2 - Player 2
- πββοΈP1 -
/tat_naked(get's naked, if not, change id's in config) - πββοΈP1 -
/tat_apply(applies 3 tattoos, 1 from GTA (tribal), 2 addon (flame, chicken)) - πβP2
- Look at πββοΈP1 body, you should see flame tattoo on left forearm and chicken tattoo on right calf.
- There is also a tribal tattoo on right shoulder you don't see.
- πβP2 -
/tat_request(requests the texture dir of the tribal tattoo (mp_bea_tat_m_009.ytd) for πβP2, but doesn't help) - πββοΈP1 -
/tat_apply(Reapply tattoos just to be sure) - πβP2 - Still shouldn't see the tribal tattoo
- πββοΈP1 -
/tat_restart(Restartsaddon_tattoos_test2pack so it loads it's textures) - πββοΈP1 -
/tat_apply(Reapply tattoos after pack restart) - πβP2 - Should now see the tribal tattoo even though all started textures are the same as before, just the order changed in step 7