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@Rangi42 Rangi42 commented Dec 30, 2025

This renames "missable objects" aka "hide/show objects" to "toggleable objects" which can be on or off. We want to avoid the word "hidden" because there are also "hidden objects" (named that way due to Itemfinder items and hidden Coins, but also used for Gym statues, Pokémon Center PCs, Pokémon Center bench guys, and other such scripts which weren't implemented as bg_events). (Those would be more appropriately named "hidden events", but that can be a separate PR.)

@Rangi42 Rangi42 requested review from dannye and vulcandth December 30, 2025 03:15
@Rangi42 Rangi42 force-pushed the hide-show branch 2 times, most recently from 879ce5f to 62f37bf Compare December 30, 2025 03:40
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Rangi42 commented Dec 30, 2025

(I believe that a common mistake with hide/show customization is just adding a new constant and data entry but not in the right place, i.e. at the end of the whole list instead of at the end of its appropriate map. So just chunking everything by map ID should help with that.)

@Rangi42 Rangi42 marked this pull request as ready for review January 1, 2026 04:35
@Rangi42 Rangi42 changed the title Use macros to enforce more hide/show data constraints Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" Jan 1, 2026
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Rangi42 commented Jan 1, 2026

I kept the function names HideObject and ShowObject because they're the same as the Gen 2 script commands hide_object and show_object.

@Rangi42 Rangi42 requested a review from dannye January 4, 2026 21:00
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