Implement comprehensive fitness rhythm game system with music synchronization and performance optimization #1
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This PR implements a complete fitness and rhythm game system that transforms the existing body tracking toolkit into an engaging workout application. The system synchronizes bicep curl exercises with music beats and provides real-time performance feedback.
Core Features Added
Music and Rhythm Integration
RhythmManager.cs: Handles music timing, beat detection, and beatmap loading from JSON filesScoringSystem.cs: Evaluates exercise timing with Perfect/Good/Bad/Miss scoring based on beat synchronizationAudioManager.cs: Manages music playback, sound effects, and audio feedback with event-driven architectureEnhanced User Interface
UIManager.cs: Comprehensive UI system with rhythm visualization, score animations, and combo effectsGame State Management
FitnessRhythmGameManager.cs: Central coordinator managing all game systems and state transitionsPerformance Optimizations
Python CV Improvements
Unity Threading and Communication
Enhanced Exercise Detection
Improved Bicep Curl Logic
Example Usage
Configuration and Documentation
Beatmap System
{ "songName": "Fitness Track", "bpm": 120, "beats": [ {"time": 0.0, "intensity": 1.0, "type": "measure"}, {"time": 0.5, "intensity": 0.7, "type": "beat"} ] }Comprehensive Documentation
FITNESS_RHYTHM_GUIDE.md) with step-by-step instructionsEvent-Driven Architecture
The system uses a clean event-driven architecture connecting all components:
This implementation addresses all requirements from the original issue: optimized UDP communication, enhanced exercise detection with error handling, rhythm synchronization, comprehensive UI feedback, and professional documentation for easy setup and extension.
Created from VS Code via the GitHub Pull Request extension.
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