New types and extension methods built on top of System.Reactive.
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Add the
Reactive.Annexnuget package to your project. -
Then, make sure you are using the
System.Reactive.LinqandSystem.Reactive.Concurrencynamespaces in your file.
You are now ready to use these handy extension methods!
If your project uses Uno Platform, you can also add the following packages.
Reactive.Annex.Uno.WinUIfor projects using Uno.WinUI or WinUI.
With this, You can create a MainDispatcherScheduler, which implements the IDispatcherScheduler interface.
Microsoft.UI.Dispatching.DispatcherQueue dispatcherQueue = //...
var scheduler = new MainDispatcherScheduler(dispatcherQueue);You can use IBackgroundScheduler and IDispatcherScheduler to clearly differentiate background schedulers from dispatcher schedulers. Both interfaces implement IScheduler. This is useful when using dependency injection.
MainDispatcherScheduler is an implementation of IDispatcherScheduler. It's available from the Reactive.Annex.Uno and Reactive.Annex.Uno.WinUI packages.
- Use
Reactive.Annex.Unoin projets using UWP or Uno.UI. - Use
Reactive.Annex.Uno.WinUIin projects using WinUI or Uno.WinUI.
FirstAsync: Creates a task from an IObservable with the first value observed.FromAsync: Converts an async method into an observable sequence.SelectManyDisposePrevious: Runs an async action each time your observable sequence produces a new value while making sure to cancel the previous action if it's still running.SkipWhileSelectMany: Projects element of an observable sequence to another observable sequence, skipping new elements while resulting observable is not completed, and merges the resulting observable sequences into one observable sequence.
ScheduleTask: Schedules work using an asynchronous method, allowing for cooperative scheduling in an imperative coding style.Run: Awaits a task execution on the specified scheduler, providing the result.
Reactive.Annex.Unofor projects using Uno.UI and UWP.
Windows.UI.Core coreDispatcher = //...
var scheduler = new MainDispatcherScheduler(coreDispatcher);Please consult the CHANGELOG for more information about version history.
This project is licensed under the Apache 2.0 license - see the LICENSE file for details.
Please read CONTRIBUTING.md for details on the process for contributing to this project.
Be mindful of our Code of Conduct.