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Minimal mp condition to restrict looping when enemy mp falls bellow minimum spellcost.

Should have a function determining min spell cost, and save this in a variable and use that instead of hardcoded value of 25

Minimal mp condition to restrict looping when enemy mp falls bellow minimum spellcost.

Should have a function determining min spell cost, and save this in a variable and use that instead of hardcoded value of 25
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