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Included is a sample implementation of Rumble Pak support for up to 4 players.

It uses the general structure of SM64's Shindou update with updated code to properly handle multiple controllers separately.

Current code rumbles on menu select and boosting, but other in-game events can easily be added in the future with hardware testing.


courseTimeTrialRecordsPtr->checksum = checksum_time_trial_records(arg0);
#if ENABLE_RUMBLE
//block_until_rumble_pak_free();
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Why the if with commented out funcs?

@MegaMech
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MegaMech commented Sep 22, 2025

lgtm, The only thought is whether or not the PR should have a bit more rumbly stuff impl or not?

If possible maybe running into wall? I can show where that is.

@NewGBAXL
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I'd gladly finish the implementation, however I do not have a physical Rumble Pak (yet) so I can't really fine tune it atm.
(It has been tested on original hardware by others)

@MegaMech
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Fair enough

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2 participants