This game was developed as a term project for the course Advanced Software Engineering - Winter 2022. It is developed using the Unity framework and C#
-> A 3D map
-> A working inventory to access weapons
-> Interactive animations (ghost attack, ghost hit, player attack, bloosh splash and more)
-> AI based ghosts of two types (with different healths and animations)
-> Flashlight and nightvision
-> Voice command to use the crossbow
Sources: For animations and characters: mixamo.com For map and different prefabs: assetstore.unity.com
More focus of this course was on the documentation of the project. Please find all our documents in the Document folder of this repository.
Few of the screenshots: