Releases: milkev/ExpandedCanisters
IO Speed modify
im good at breaking stuff
but its fixed now
Remove Exo Chip From Whitelist
it was causing to many problems, sorry
Fix slot whitelist only containing the exo chip
also the source folder now actually contains the source and not the cooked source
Extendable Storage via Add-on mod & more work on the large liquid canister
1.0.6 Extendable Storage via Add-on mod & more work on the large liquid can…
Expanded Expanded Canisters
one ups capacity by 10x, the other by 100x. only applies to canisters added by Expanded Canisters, you will need a seperate mod to increase capacity of base game canisters.
Ultimate small resource canister whitelist
the ultimate fix for the small resource canister whitelist, basically entirely done by good sire atenfyr, the small resource canister now uses the same whitelist as the base game, and should automatically update when the base game adds new materials which can be stored in resource canisters.
In addition to that list, the small resource canister is also capable of holding exo chips.
Note that this build contains a preview of the large liquid canister- it is fully functional as far as ive tested, but i cant promise it wont change or break between updates. Its physical appearance is mostly what remains to be done, and is also the part that ive been struggling the most with.
Add exo chips to small resource canister whitelist
1.0.4 Merge branch 'main' of https://github.com/milkev/ExpandedCanisters
Update to new version
fixes canister not showing in catalogue