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26 changes: 7 additions & 19 deletions src/Gimbal/GimbalController.cc
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,6 @@
#include "SettingsManager.h"
#include "Vehicle.h"

#include <QtGui/QQuaternion>

QGC_LOGGING_CATEGORY(GimbalControllerLog, "Gimbal.GimbalController")

GimbalController::GimbalController(Vehicle *vehicle)
Expand Down Expand Up @@ -236,25 +234,15 @@ void GimbalController::_handleGimbalDeviceAttitudeStatus(const mavlink_message_t
gimbal->setYawLock((attitude_status.flags & GIMBAL_DEVICE_FLAGS_YAW_LOCK) > 0);
gimbal->_neutral = (attitude_status.flags & GIMBAL_DEVICE_FLAGS_NEUTRAL) > 0;

// Convert from QQuaternion to Euler angles. We specifically don't use mavlink_quaternion_to euler
// because that seems to spew NaNs for boundary conditions. Whereas QQuaternion seems to handle things
// more cleanly.
QQuaternion q(
attitude_status.q[0],
attitude_status.q[1],
attitude_status.q[2],
attitude_status.q[3]);
auto vector3D = q.toEulerAngles();
float roll = vector3D.z();
float pitch = vector3D.y();
float yaw = vector3D.x();

gimbal->setAbsoluteRoll(roll);
gimbal->setAbsolutePitch(pitch);
float roll, pitch, yaw;
mavlink_quaternion_to_euler(attitude_status.q, &roll, &pitch, &yaw);

gimbal->setAbsoluteRoll(qRadiansToDegrees(roll));
gimbal->setAbsolutePitch(qRadiansToDegrees(pitch));

const bool yaw_in_vehicle_frame = _yawInVehicleFrame(attitude_status.flags);
if (yaw_in_vehicle_frame) {
const float bodyYaw = yaw;
const float bodyYaw = qRadiansToDegrees(yaw);
float absoluteYaw = bodyYaw + _vehicle->heading()->rawValue().toFloat();
if (absoluteYaw > 180.0f) {
absoluteYaw -= 360.0f;
Expand All @@ -264,7 +252,7 @@ void GimbalController::_handleGimbalDeviceAttitudeStatus(const mavlink_message_t
gimbal->setAbsoluteYaw(absoluteYaw);

} else {
const float absoluteYaw = yaw;
const float absoluteYaw = qRadiansToDegrees(yaw);
float bodyYaw = absoluteYaw - _vehicle->heading()->rawValue().toFloat();
if (bodyYaw < -180.0f) {
bodyYaw += 360.0f;
Expand Down
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