Open
Conversation
ac09bc7 to
02594b9
Compare
0011883 to
f73765f
Compare
…urceRange for render target image views
f73765f to
370f435
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Added clearing image through vkCmdBeginRenderingKHR if an application performs placing clear barriers, clear and subsequent grCmdBindTargets call in the same command buffer. Only works in the case if the application uses
levelCount = 1andlayerCount = 1both in barriers and clear calls.Works for BF4, although the game does separate image clears between different command buffers, so it doesn't work for each image in the game.