Releases: klorfmorf/Goemon64Recomp
v0.1.0-dev
Note
There's currently a known issue where installing mods by dragging them into the main menu instead of the mods menu might lead to mods being disabled or crashes. Until this issue is resolved, it is recommended to drag mods to the game window while in the mods menu rather than the main menu.
Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.
- Modding support has been added. Mods can be installed by dragging them onto the game window or by using the "Install Mods" button in the mod menu before starting the game. More info can be found in the readme.
- Texture pack support has been added. Texture packs are managed with the same menu as mods and installed in the same way.
- MacOS is now supported via a Metal renderer. Thanks @dcvz and @tanmaysachan!
- Many graphical optimizations have been added to improve performance on lower end GPUs.
- Various UI tweaks and improvements.
- A flatpak has been added for the Linux version. Please note that the AppImage has been removed due to some file picker issues it had.
Note
Intel GPU users: Using outdated Intel drivers may cause the game to crash or cause graphical glitches. Please make sure your drivers are up-to-date before playing.
Intel HD 11th+ Gen/Intel Arc/Iris Xe
Intel HD 7th-10th Gen
Intel HD 6th Gen
Do not use your operating system or driver suite to check for driver updates, sometimes these updates are not distributed by vendors. Always check Intel's website for the latest drivers.
v0.0.5-dev
WARNING!
This release is still early, meaning that it might have some bugs or missing features.
Please create an issue for these problems here.
With this release, the rewrite has all the functionality it had in v0.0.2 again.
The game should now be playable from start to finish!
Changes:
- Fix uncached memory access crashes. (fixes Sasuke's bomb and most likely other hidden issues deep in the code, this is the last crash bug I remember fixing in v0.0.1 and thus hopefully the last crashing bug.)
- Revert texture alpha fixes for now as those were causing some issues.
- Correct scissor behavior when in widescreen.
- Some user interface corrections.
v0.0.4-dev
WARNING!
This release might have some issues as it is a "rewrite" of versions 0.0.1 and 0.0.2, so some UI changes were not carried over.
Please report these issues by creating an issue here.
Changes:
- Fix TLB related crashes. (Got rid of crashes hopefully once and for all, should be the most stable version yet!)
- Fix graphical corruptions on the file select menu (see rt64.patch).
- Miscellaneous tagging fixes.
v0.0.3-dev
WARNING!
This release might have some issues as it is a "rewrite" of the two previous versions, so some UI changes were not carried over and there might be crashes in-game. Please report these issues by creating an issue.
Changes:
- Fix black outlines on textures. (This is related to trilinear filtering and the fact that it considers all pixels even if they have an alpha value of zero.)
- Better widescreen handling in the pause screen and menu screen.
- Improved object tagging. (Snow, etc.) [The smoke in Gourmet Submarine Castle might still have issues...]
- Better? TLB-mapped code handling. (Hopefully fewer crashes...)