The JSGE frame-work is designed to teach basic concepts from more powerful and well-established game engines, as well as to give the user a general idea of how OOP is applied in Game Programing and Software development in general.
- Fully Flexible Renderer, Supporting multiples Sprites with a lot of Transforms already implemented.
- Basic Collision System.
- Basic Input Handling Capability, steering away from Java's Swing Event Oriented Programming.
- A Basic Game Demo.
If you with to contact the programmers for any questions
| Creator | README |
|---|---|
| Raphael Laroca | [[email protected]] |
| Antonio Marcos | [email] |
This project uses Maven as package manager, so building it is very simple, from your terminal, run..
mvn clean compileand then
mvn packageMIT
Copyright 2022 Raphael Laroca & Antônio Marcos
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