This is a repository of 010 Editor templates for parsing RE Engine game formats.
Many of the templates work arcross all game versions (with the exception of 2017 RE7), but your mileage may vary as I don't regularly update the lesser-used ones unless I need to. Check out my other templates REE Chain and RE_RSZ, which have their own repositories
Each template supports the fileformat in its name
By alphaZomega
By alphaZomega
By alphaZomega
- If you have crashes with this template, try disabling CLIP data parsing by setting
DisplayCLIP = falseat the top of the .bt file
By alphaZomega
By alphaZomega
By alphaZomega
By alphaZomega, Che and Darkness
Includes 1 script:
- RE_Engine_MDF_MakeUniqueTextures.1sc - Makes all pointers to textures have unique filepaths, so you can edit textures on individual materials without affecting other materials
By alphaZomega, Che and Darkness
By alphaZomega
By alphaZomega, Che and Jackal
Includes 2 scripts:
- RE_engine_motlist_translationSetter.1sc - For multiplying the uncompressed translation coords of a bone across the length of a mot. Run the script and follow the prompts.
- RE_Engine_Motlist_insertClipKey.1sc - For adding new keys to embedded motlist CLIP. Run the script while highlighting a CLIP property
By alphaZomega
By alphaZomega
By alphaZomega