Only can compress .glb file now.
Will be support .gltf soon.
Optimize glTF.
Draco compress and convert texture to WebP.
Using glTF-Transform and webp-converter-browser
# If you want to use CLI
npm install --global gltf-optimizer
# npm
npm install gltf-optimizer
# yarn
yarn add gltf-optimizer
# pnpm
pnpm add gltf-optimizer
# bun
bun add gltf-optimizer
# If you install and use browser side
cp node_modules/gltf-optimizer/draco3d/* ./<your_static_path>/import { optimizer } from 'gltf-optimizer';
// ...
// node (backend side)
const glb = fs.readFileSync('./target.glb');
const optimized = await optimizer.node(glb, {
/* options */
});
fs.writeFileSync('./compressed.glb', optimized);
// browser (frontend side)
const optimized = await optimizer.web(glb, {
/* options */
});
// if using get-file-using-a-tag (https://github.com/juunini/get-file-using-a-tag)
download({ fileName: 'compressed.glb', arrayBuffer: optimized });gltf-optimizer -i model.glb
gltf-optimizer -i model.glb -o ./output
# Custom output filename
gltf-optimizer -i model.glb -o ./output -f custom_name.glb
# Note: Without -f flag, automatically generates output as model_optimized.glb| Flag | Description | Required |
|---|---|---|
--help, -h |
Display help | No |
--input, -i |
Path to the glTF or glb file. | ✅ Yes |
--output, -o |
Output path of the glTF or glb file. Separate resources will be saved to the same directory. | No, default ./ |
--filename, -f |
Custom output filename (without path). If not specified, automatically generates from input filename with '_optimised' suffix. | No, auto-generated from input |
--emissiveStrength |
Emissive strength of the glTF file. | No, default 1.0 |
--draco.method |
edgebreaker or sequential |
No, default edgebreaker |
--weld.tolerance |
Tolerance, as a fraction of primitive AABB, used when merging similar vertices. | No, default 0.0001 |
--simplify.enabled |
Enable/disable vertex simplification. | No, default true |
--simplify.ratio |
Target ratio (0-1) of vertices to keep. | No, default 0.75 |
--simplify.error |
Limit on error, as a fraction of mesh radius. | No, default 0.01 |
--texture.resize.resolution |
Maximum width/height to enforce, preserving aspect ratio. For example, a 4096x8192 texture, resized with limit [2048, 2048] will be reduced to 1024x2048. | No, default 1024 |
--texture.resize.filter |
Resampling filter method. LANCZOS3 is sharper, LANCZOS2 is smoother. | No, default LANCZOS3 |