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GLTF Optimizer


TypeScript GLTF


Caution

Only can compress .glb file now.
Will be support .gltf soon.

Introduce

Optimize glTF.
Draco compress and convert texture to WebP.

Using glTF-Transform and webp-converter-browser

Install

# If you want to use CLI
npm install --global gltf-optimizer

# npm
npm install gltf-optimizer

# yarn
yarn add gltf-optimizer

# pnpm
pnpm add gltf-optimizer

# bun
bun add gltf-optimizer

# If you install and use browser side
cp node_modules/gltf-optimizer/draco3d/* ./<your_static_path>/

Usage

import { optimizer } from 'gltf-optimizer';

// ...

// node (backend side)
const glb = fs.readFileSync('./target.glb');
const optimized = await optimizer.node(glb, {
  /* options */
});
fs.writeFileSync('./compressed.glb', optimized);

// browser (frontend side)
const optimized = await optimizer.web(glb, {
  /* options */
});
// if using get-file-using-a-tag (https://github.com/juunini/get-file-using-a-tag)
download({ fileName: 'compressed.glb', arrayBuffer: optimized });

Usage(CLI)

gltf-optimizer -i model.glb
gltf-optimizer -i model.glb -o ./output

# Custom output filename
gltf-optimizer -i model.glb -o ./output -f custom_name.glb

# Note: Without -f flag, automatically generates output as model_optimized.glb

Command-Line Flags

Flag Description Required
--help, -h Display help No
--input, -i Path to the glTF or glb file. ✅ Yes
--output, -o Output path of the glTF or glb file. Separate resources will be saved to the same directory. No, default ./
--filename, -f Custom output filename (without path). If not specified, automatically generates from input filename with '_optimised' suffix. No, auto-generated from input
--emissiveStrength Emissive strength of the glTF file. No, default 1.0
--draco.method edgebreaker or sequential No, default edgebreaker
--weld.tolerance Tolerance, as a fraction of primitive AABB, used when merging similar vertices. No, default 0.0001
--simplify.enabled Enable/disable vertex simplification. No, default true
--simplify.ratio Target ratio (0-1) of vertices to keep. No, default 0.75
--simplify.error Limit on error, as a fraction of mesh radius. No, default 0.01
--texture.resize.resolution Maximum width/height to enforce, preserving aspect ratio. For example, a 4096x8192 texture, resized with limit [2048, 2048] will be reduced to 1024x2048. No, default 1024
--texture.resize.filter Resampling filter method. LANCZOS3 is sharper, LANCZOS2 is smoother. No, default LANCZOS3

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Optimize glTF. Draco compress and convert texture to WebP.

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