Next-Generation Analytics & ML-Powered Churn Prediction for Solana Gaming
Frontend Web App โข Video Demo โข API Docs โข Technical Guide
Solana's gaming ecosystem generates millions of on-chain transactions daily, but game developers lack tools to:
- Predict which players will leave before they churn
- Understand cross-game behavior patterns
- Make data-driven retention decisions
A production-grade platform that:
- Aggregates 60M+ user transactions from 12 Solana games in real-time
- Predicts player churn 14 days in advance using advanced ML (typically >85% ROC-AUC accuracy)
- Auto-retrains models whenever fresh blockchain data arrives
- Visualizes insights through a gamified dashboard that auto-updates frequently
- Empowers game developers to proactively retain players, not just react to losses
- ๐ฏ Predict churn 14 days before it happens (>85% accuracy)
- ๐ฐ Reduce player acquisition costs by improving retention
- ๐ Understand cross-game behavior across Solana ecosystem
- ๐ค Zero-maintenance ML that auto-improves with new data
- ๐ Discover top-performing games by retention metrics
- ๐ Find similar games you might enjoy
- ๐ See your own engagement patterns (future wallet integration)
- ๐ First comprehensive gaming analytics platform
- ๐ง Open-source ML models for community use
- ๐ Cross-game insights unavailable elsewhere
This project is deeply integrated with the Solana blockchain:
- ๐ 60M+ Transactions: Real Solana on-chain data from 12 games
- ๐ Transaction Analysis: Every metric derived from verified blockchain transactions
- โฑ๏ธ Real-Time Sync: Updates as new blocks finalize on Solana
- RPC Analysis: Custom
classifier.pyidentifies Programs, NFTs, Tokens, PDAs via Solana RPC - Dune Queries: 11 custom SQL queries across Solana's blockchain data
- Wallet Tracking: Individual user behavior per Solana wallet address
- Cross-Game Logic: Detects shared wallets across multiple Solana games
- Solscan Integration: Direct links to wallet explorers for transparency
- ๐ฎ First Analytics Platform: Solana gaming lacks comprehensive analytics tools
- ๐ Ecosystem Growth: Helps games retain players = stronger Solana gaming ecosystem
- ๐ Network Effects: Cross-game insights only possible on-chain
- ๐ Open Source: All 11 Dune queries publicly available for community use
- 11 Behavioral Metrics: Activation, retention, reactivation, deactivation, cross-game behavior
- Individual User-Level Data: Granular transaction tracking per wallet
- 12 Games Tracked: Star Atlas, StepN, Genopets, Portals, Honeyland, and more
- 60-Day Rolling Window: Comprehensive behavior history
- Sub-100ms Response: Cached endpoints for instant insights
- Auto-Refresh: Data updates automatically from Dune Analytics
- 5 ML Algorithms: Logistic Regression, Random Forest, Gradient Boosting, XGBoost, LightGBM
- Auto-Champion Selection: Best model automatically chosen by ROC-AUC score after each training
- Ensemble Predictions: Weighted average of top 3 models for robustness
- Automated Retraining: Models retrain whenever fresh data arrives (no manual intervention)
- 10 Engineered Features: Activity patterns, momentum, consistency, recency metrics
- Adaptive Risk Thresholds: Dynamic percentile-based classification ensures meaningful High/Medium/Low categories regardless of population health
- Real-Time Predictions: Churn risk calculated for all active users
๐ Current Champion Model: Check Live Leaderboard
- Elite Gamers Scroller: Live ticker of top power users with clickable Solscan links
- Dynamic Alerts: Real-time warnings (Critical/Warning/Success) that adapt as data changes
- Interactive Visualizations: Heatmaps, network graphs, time-series charts, etc.
- Light/Dark Mode: Solana-branded theme with particle effects
- Auto-Refresh: Auto-updates with zero manual reload
- 100% Data Display: All records shown via virtualized tables
- 99%+ Uptime: Deployed on Railway (backend) and Vercel (frontend)
- Intelligent Caching: 72-hour TTL with automatic refresh
- Type-Safe: 100% TypeScript coverage (strict mode)
- Zero Runtime Errors: Comprehensive error handling
- Scalable: Handles 200K+ records without performance degradation
Solana Blockchain (12 Games)
โ
Dune Analytics (11 Queries)
โ [Every 24-72 hours]
FastAPI Backend (Railway)
โโ Cache Manager (Auto-refresh on TTL expiry)
โโ Feature Engineering (10 features)
โโ ML Manager (5 models, auto-train)
โ โโ Train on fresh data
โ โโ Select champion by ROC-AUC
โ โโ Generate predictions
โโ Prediction Cache
โ
REST API (21 endpoints)
โ
React Frontend (Vercel)
โโ TanStack Query (30s polling)
โโ Zustand (State mgmt)
โโ Recharts/D3 (Viz)
Key Innovation: Self-training pipeline - Models automatically retrain whenever /api/cache/refresh is triggered, selecting the best-performing algorithm based on current data patterns. No manual retraining needed!
Full Architecture Details: See TECHNICAL_DOCUMENTATION.md for 15,000+ word deep dive.
| Layer | Technologies | Why? |
|---|---|---|
| Backend | Python 3.11, FastAPI, pandas, scikit-learn, XGBoost, LightGBM, joblib | Async API, robust ML, efficient caching |
| Frontend | React 19, TypeScript 5.0, Zustand, TanStack Query, Recharts, D3, Tailwind | Type-safe, reactive, performant |
| Data Source | Dune Analytics SDK | Direct Solana blockchain data access |
| Deployment | Railway (backend), Vercel (frontend) | Auto-deploy, edge network, 99%+ uptime |
solana-games-analytics/
โโโ backend/ # FastAPI ML Backend
โ โโโ main.py # ๐ฅ Core API (1,400+ lines)
โ โโโ requirements.txt # Python dependencies
โ โโโ Dockerfile # Container configuration
โ โโโ railway.json # Railway deployment config
โ โโโ .env.example # Environment variables template
โ โโโ raw_data_cache/ # ๐พ Cached Dune query results
โ โ โโโ *.joblib # Serialized DataFrames
โ โ โโโ cache_metadata.json # Cache timestamps & row counts
โ โโโ ml_models/ # ๐ค Trained ML models
โ โโโ logistic_regression.joblib
โ โโโ random_forest.joblib
โ โโโ gradient_boosting.joblib
โ โโโ xgboost.joblib
โ โโโ lightgbm.joblib
โ โโโ scaler.joblib # Feature scaler
โ โโโ metadata.json # Model metrics & history
โ
โโโ frontend/ # React 19 Dashboard
โ โโโ src/
โ โ โโโ components/
โ โ โ โโโ features/
โ โ โ โ โโโ analytics/ # Analytics visualizations
โ โ โ โ โ โโโ GamerRetention.tsx
โ โ โ โ โ โโโ DailyActivity.tsx
โ โ โ โ โ โโโ CrossGameNetwork.tsx
โ โ โ โ โ โโโ ...
โ โ โ โ โโโ ml/ # ML prediction displays
โ โ โ โ โโโ ChurnPredictions.tsx
โ โ โ โ โโโ HighRiskUsers.tsx
โ โ โ โ โโโ ModelLeaderboard.tsx
โ โ โ โ โโโ ...
โ โ โ โโโ layout/
โ โ โ โ โโโ Header.tsx # Logo, theme toggle, live indicator
โ โ โ โ โโโ Footer.tsx # Credits, API status, timestamp
โ โ โ โ โโโ EliteGamerScroller.tsx # ๐ Infinite scroller
โ โ โ โโโ providers/
โ โ โ โ โโโ ThemeProvider.tsx
โ โ โ โโโ ui/ # Design system primitives
โ โ โ โโโ GlassCard.tsx
โ โ โ โโโ NeonButton.tsx
โ โ โ โโโ ...
โ โ โโโ hooks/
โ โ โ โโโ useAutoRefresh.ts # 30-second polling hook
โ โ โ โโโ useTheme.ts
โ โ โโโ pages/
โ โ โ โโโ DashboardPage.tsx # Main analytics view
โ โ โ โโโ MLPage.tsx # AI predictions view
โ โ โโโ services/
โ โ โ โโโ api.ts # Typed API client
โ โ โโโ types/
โ โ โ โโโ api.ts # Shared TypeScript types
โ โ โโโ utils/
โ โ โโโ formatters.ts # Number/date formatting
โ โโโ public/ # Static assets
โ โโโ package.json
โ โโโ tsconfig.json
โ โโโ tailwind.config.js
โ โโโ vite.config.ts
โ
โโโ classifier.py # On-chain address type detector
โ # Identifies: Programs, NFTs, Tokens,
โ # Token Accounts, PDAs via RPC analysis
โ # Guided creation of 11 Dune queries
โโโ TECHNICAL_DOCUMENTATION.md # ๐ Architecture deep-dive (15,000+ words)
โโโ README.md # ๐ You are here
| Feature | What It Measures | Why It Matters |
|---|---|---|
active_days_last_8 |
Recent activity level | Recent engagement is strongest churn predictor |
transactions_last_8 |
Recent engagement intensity | High recent activity = lower churn risk |
total_active_days |
Tenure/experience | Longer-term users less likely to churn |
total_transactions |
Lifetime value proxy | High LTV users worth retention effort |
avg_transactions_per_day |
Average engagement rate | Consistent engagement indicates habit |
days_since_last_activity |
Recency (lower = better) | Long absence = high churn signal |
week1_transactions |
Onboarding success | Strong start = better retention |
week_last_transactions |
Current engagement | Declining recent activity = warning |
early_to_late_momentum |
Trend (>1 = growing, <1 = declining) | Momentum direction predicts future |
consistency_score |
Play regularity | Regular players vs sporadic visitors |
1. Data Ingestion โ Dune Analytics queries (last 60 days)
2. Cache Check โ Use cached if <24-72hrs old, else fetch fresh
3. Feature Eng โ Extract 10 features per user-game pair
4. Data Split โ 75% train, 25% test (stratified)
4.5. SMOTE Balance โ Synthetic minority oversampling to handle 95%+ class imbalance
5. Standardize โ Z-score normalization (mean=0, std=1)
6. Train 5 Models โ Parallel training (all algorithms)
7. Evaluate โ ROC-AUC (primary), Accuracy, Precision, Recall
8. Select Champion โ Best ROC-AUC wins (typically Random Forest or LightGBM)
9. Build Ensemble โ Top 3 models weighted by performance
10. Generate Preds โ Churn risk for all active users
11. Cache Results โ Predictions cached for 24-72 hours
Retraining Triggers:
- Manual:
POST /api/cache/refresh - Automatic: When cache expires and new data requested
- Result: Champion model may change based on current data patterns
- Champion Method: Uses only the current best-performing model
- Ensemble Method: Weighted average of top 3 models (more robust)
- ๐ด High Risk (Top 15%): Immediate intervention needed
- ๐ก Medium Risk (50th-85th percentile): Monitor closely
- ๐ข Low Risk (Bottom 50%): Healthy engagement
Note: Thresholds adapt to actual prediction distribution, ensuring meaningful categories regardless of population health. Actual percentile values are logged with each prediction run.
- ROC-AUC: ~86% (excellent discrimination)
- Recall: ~55% (catches over half of churners)
- Precision: ~8% (conservative flagging for low-cost interventions)
- Accuracy: ~87% (post-SMOTE balancing)
Note: These metrics update automatically with each model retraining. Actual values vary as player behavior evolves.
Check Current Performance: Live Model Leaderboard
All return {metadata, data} with cache info and UTC timestamps.
| Endpoint | Purpose | What It Shows |
|---|---|---|
/api/analytics/gamer-activation |
New user acquisition | Daily new players per game |
/api/analytics/gamer-retention |
Cohort retention | Week-over-week retention % |
/api/analytics/gamer-reactivation |
Returning users | Weekly reactivation counts |
/api/analytics/gamer-deactivation |
Churned users | Weekly churn tracking |
/api/analytics/high-retention-users |
Power users | Players with >50% retention |
/api/analytics/high-retention-summary |
Game-level retention | Per-game retention stats |
/api/analytics/gamers-by-games-played |
Multi-game distribution | Users by # of games played |
/api/analytics/cross-game-gamers |
Multi-game players | Cross-game engagement |
/api/analytics/gaming-activity-total |
Lifetime metrics | Total txs & users per game |
/api/analytics/daily-gaming-activity |
Time-series data | Daily activity trends |
/api/analytics/user-daily-activity |
User-level log | Individual transaction data |
| Endpoint | Purpose |
|---|---|
/api/ml/predictions/churn?method=ensemble |
Churn risk for all users |
/api/ml/predictions/churn/by-game |
Game-level churn aggregates |
/api/ml/predictions/high-risk-users?limit=100 |
Top N at-risk users |
/api/ml/models/leaderboard |
All 5 models ranked by performance |
/api/ml/models/info |
Current champion details & features |
/api/health- System health & current stats/api/cache/status- Cache freshness & ages/api/cache/refresh- Force refresh & retrain (POST)/api/bulk/analytics- All 11 analytics at once/api/bulk/predictions- All ML predictions at once
Full API Docs: Interactive Swagger UI
# 1. Clone repository
git clone https://github.com/joshuatochinwachi/Solana-Game-Signals-and-Predictive-Modelling.git
cd Solana-Game-Signals-and-Predictive-Modelling/backend
# 2. Create virtual environment
python -m venv venv
source venv/bin/activate # Windows: venv\Scripts\activate
# 3. Install dependencies
pip install -r requirements.txt
# 4. Configure environment
cp .env.example .env
# Add your DEFI_JOSH_DUNE_QUERY_API_KEY_1 (and _2, _3 for rotation)
# 5. Run server
uvicorn main:app --reload --port 8000
# API: http://localhost:8000
# Docs: http://localhost:8000/docs# 1. Navigate to frontend
cd ../frontend
# 2. Install dependencies
npm install
# 3. Configure environment
cp .env.example .env
# Set VITE_API_BASE_URL=http://localhost:8000
# 4. Start dev server
npm run dev
# Dashboard: http://localhost:5173Backend (.env) - See .env.example for full list:
# Dune API Keys (required - supports multi-key rotation)
DEFI_JOSH_DUNE_QUERY_API_KEY_1=your_key_1
DEFI_JOSH_DUNE_QUERY_API_KEY_2=your_key_2 # Optional
DEFI_JOSH_DUNE_QUERY_API_KEY_3=your_key_3 # Optional
# Configuration
CACHE_DURATION=259200 # 72 hours (default)
MIN_TRAINING_SAMPLES=100
PREDICTION_WINDOW_DAYS=14
FASTAPI_SECRET=your_secret
# Query IDs (11 total - see .env.example)Frontend (.env):
VITE_API_BASE_URL=http://localhost:8000Infinite horizontal ticker showing top power users:
- ๐
abc123...xyz | 3 Games | 95% Retention | Low Riskโ - Clickable wallet addresses (links to Solscan)
- Auto-scrolls continuously (pauses on hover)
- Updates every 30 seconds with fresh predictions
Real-time warnings that adapt as data changes:
- ๐จ Critical: High-risk users exceed threshold
โ ๏ธ Warning: Deactivation spikes, declining retention- โ Success: Improving ecosystem metrics
- ๐ก Opportunity: Cross-game promotion potential
- Cohort Retention Heatmap: Week-over-week retention %
- Cross-Game Network Graph: Shared user connections (D3.js)
- Daily Activity Time-Series: Transaction trends per game
- Risk Distribution Pie: High/Medium/Low churn segments
- Complete Data Tables: All records with search, sort, pagination, virtualization
- Solana Gradient: Purple (
#9945FF) โ Cyan (#14F195) - Glassmorphism: Semi-transparent cards with backdrop blur
- Particle Background: 50 floating particles (20s animation)
- Neon Accents: Glowing borders on hover
- Gaming Typography: Orbitron headers, Inter body
- Light/Dark Mode: Fully themed toggle
- โก API Response: <100ms (cached), 2-5s (fresh data)
- ๐ Frontend Load: <2s (Lighthouse 99/100)
- ๐ Data Completeness: 100% (all records displayed)
- ๐ Update Frequency: 30 seconds (frontend polling)
- ๐ ML Training: Fully automated, no manual intervention
- ๐ฏ Typical ROC-AUC: 85-90% (varies with data)
Note on ML Metrics: All performance metrics are live examples from recent training runs and update automatically as models retrain on fresh blockchain data. Check the live leaderboard for current champion performance.
- โ Type Safety: 100% TypeScript (strict mode)
- โ Error Handling: Comprehensive try-catch blocks
- โ Zero Runtime Errors: Clean production build
- โ Accessibility: WCAG 2.1 AA compliant
- โ Responsive: Mobile/tablet/desktop/ultrawide
- โ Robust ML: Proper churn labeling with adaptive risk thresholds
- โ No Data Leakage: Temporal validation prevents future information from affecting training
- ๐ง API Key Rotation: Round-robin across 3 keys
- ๐ง Atomic State: Zustand for minimal re-renders
- ๐ง Virtualized Tables: Handle 200K+ rows smoothly
- ๐ง Code Splitting: Lazy-loaded routes
- ๐ง Edge Deployment: Vercel CDN globally
Want to see current stats? Visit these endpoints:
- Overall Health: /api/health
- Current Champion: /api/ml/models/info
- Model Rankings: /api/ml/models/leaderboard
- Churn Summary: /api/ml/predictions/churn
Note: All metrics update automatically as fresh blockchain data arrives. The system continuously adapts to new patterns without manual intervention.
- ๐ฎ 12 Games Tracked: Largest Solana gaming dataset
- ๐ฅ Active Users: Check live count
- โก 99%+ Uptime: Production-grade reliability since deployment
- ๐ Auto-Updates: Self-training ML requires zero maintenance
- ๐ Global Reach: Vercel edge deployment across 25+ regions
- โ Live API: 21 endpoints operational
- โ Real Predictions: View current churn risks
- โ Model Performance: Live leaderboard
- โ Open Source: All code and queries publicly available
- ๐ฆ Twitter/X: @defi__josh
- ๐ Dune Dashboard: Public analytics
- ๐ฌ GitHub Discussions: Open for collaboration
- ๐ง Developer Contact: [email protected]
- โ 11 analytics endpoints with real-time data
- โ 5-model ML ensemble with auto-selection
- โ Self-training pipeline (no manual retraining)
- โ Gamified React dashboard
- โ Production deployment (Railway + Vercel)
- โ Dynamic risk classification system
- ๐ฒ LTV Prediction: Forecast user lifetime value
- ๐ฒ Anomaly Detection: Alert on unusual patterns
- ๐ฒ Sentiment Analysis: Discord/Twitter mood tracking
- ๐ฒ Recommendation Engine: Game suggestions
- ๐ฒ Mobile App: React Native iOS/Android
- ๐ฒ Wallet Connect: Personalized insights
- ๐ฒ Developer API: Public API for studios
- ๐ฒ Zapier Integration: No-code automation
- ๐ฒ On-Chain Analytics: Solana program deployment
- ๐ฒ ZK-Proofs: Privacy-preserving profiling
- ๐ฒ Token Incentives: Reward contributors
- ๐ฒ DAO Governance: Community-driven roadmap
Ready to integrate with:
| Partner | Integration Idea | Benefit |
|---|---|---|
| ๐ฎ Play Solana | Embed analytics widget in game portals | Players discover high-retention games |
| ๐จ Moddio | Real-time churn alerts in game dev tools | Developers get instant notifications |
| ๐ค icm.run | Trigger automated retention campaigns | AI-powered personalized interventions |
| ๐ฑ Alphabot | Discord bot for whale tracking | Studios monitor VIP players 24/7 |
Value Proposition: Game studios get enterprise-grade analytics without building infrastructure.
I welcome contributions! Here's how:
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add amazing feature') - Push to branch (
git push origin feature/amazing-feature) - Open a Pull Request
See CONTRIBUTING.md for detailed guidelines.
- Write tests for new features
- Follow existing code style (ESLint/Black)
- Update docs for API changes
- Keep commits atomic
This project is licensed under the MIT License - see the LICENSE file for details.
- Data: Dune Analytics โข Solana
- Libraries: FastAPI, React, scikit-learn, XGBoost, LightGBM, Recharts, D3.js, Tailwind CSS
- Infrastructure: Railway โข Vercel
- Games Analyzed: Star Atlas, StepN, Genopets, Portals, Honeyland, Aurory, MixMob, Nyan Heroes, Faraway, Axie Rescue, ev.io, Portals Chrono Rush
-
Developer: Josh (@defi__josh) - Solo Developer
-
Twitter/X: @defi__josh
-
Email: [email protected]
-
GitHub: @joshuatochinwachi
-
Live Demo/Frontend Web App: https://solana-games.app
-
API Endpoint: https://solana-game-signals-and-predictive-modelling-production.up.railway.app
-
Issues: Open an issue
-
Questions: Start a discussion
-
Technical Deep Dive: TECHNICAL_DOCUMENTATION.md
Experience real-time analytics and ML predictions
Try all 21 endpoints in your browser
|
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