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This fixes a bug where uv_poll_stop was called twice on a handle. Explanation of the bug: In the OnDisconnect callback, it calls uv_poll_stop to stop watching the handle. Later, in OnConnect, it sees that the handle is non-NULL and calls uv_poll_stop again.
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Nice, I had the same issue when i rewrote this library. This is how i solved it If i where to apply the same fix to jeremy childs code I guess it would look like this As a general comment. This variable is allocated on the heap but i can't see where it get freed. Ideally you'd free it before setting it to null and also free it once the class gets destroyed. I noticed my fix doesn't call the callback when disconnect gets fired for the second time but yours does. I'm not sure what the correct behaviour is here. |
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This fixes a bug where uv_poll_stop was called twice on a handle.
Explanation of the bug:
In the OnDisconnect callback, it calls uv_poll_stop to stop watching
the handle. Later, in OnConnect, it sees that the handle is non-NULL
and calls uv_poll_stop again.