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bombs appear only if there is at least 10 cells empty to avoid being too hard to play. player dies only if location happens to be 1 cell or less near the bomb when bomb goes off. after explosion effect remains for 5 frames but player can safely pass through smoke (effect)
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thanks for checking out. right now i assumed 10 frames for a second , obviously for better experience bomb MUST go off when reached zero and not to wait another second. i'll fix this in a commit |
now bomb goes off at second zero and doesn't wait another second
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This doesn't seem to be true, can you test as well? Sometimes when I go intentionally in the smoke (after the explosion), I loose. Sometimes I don't loose. It is not consistent. |
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bombs appear only if there is at least 10 cells empty to avoid being too hard to play. player dies only if location happens to be 1 cell or less near the bomb when bomb goes off. after explosion effect remains for 5 frames but player can safely pass through smoke (effect).
this can close my previous suggestion #24