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Bomb Entity added#36

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Siavoosh wants to merge 2 commits intojadijadi:mainfrom
Siavoosh:main
Open

Bomb Entity added#36
Siavoosh wants to merge 2 commits intojadijadi:mainfrom
Siavoosh:main

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@Siavoosh
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bombs appear only if there is at least 10 cells empty to avoid being too hard to play. player dies only if location happens to be 1 cell or less near the bomb when bomb goes off. after explosion effect remains for 5 frames but player can safely pass through smoke (effect).

this can close my previous suggestion #24

bombs appear only if there is at least 10 cells empty to avoid being too hard to play. player dies only if location happens to be 1 cell or less near the bomb when bomb goes off. after explosion effect remains for 5 frames but player can safely pass through smoke (effect)
@panoschagias
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I played around a bit with the bombs. My suggestion is to lower the amount of frames that it takes for the counter to decrease. I will show in some screenshots below what I mean. Keep in mind that I didn't even die and the bomb passed me before it could detonate.
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@Siavoosh
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thanks for checking out. right now i assumed 10 frames for a second , obviously for better experience bomb MUST go off when reached zero and not to wait another second. i'll fix this in a commit

now bomb goes off at second zero and doesn't wait another second
@panoschagias
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panoschagias commented Mar 13, 2024

after explosion effect remains for 5 frames but player can safely pass through smoke (effect).

This doesn't seem to be true, can you test as well? Sometimes when I go intentionally in the smoke (after the explosion), I loose. Sometimes I don't loose. It is not consistent.

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2 participants