Releases: icela/FriceEngine
Releases · icela/FriceEngine
Some functionality updates
Migration to bintray, fix alpha support
v1.8.4 [ release ] Publish v1.8.4
New features, bug fixes
Minor changes
Small bug fixes and improvements
Bug fixes, more robust
- Bug fixes
Platforms.isOnXxx
Rename package, new features
org.frice.utils->org.frice.utilAttachedObjectsgeneric parameter removedcancelforDelayedEvent- JavaFX rotation support
- Bug fixes
See https://github.com/icela/FriceEngine/milestone/13?closed=1
New features, improvements
- Improved auto GC, specify GC for layers
runLaterAPIs inFriceGame, wraps theEventManagerAPIs- Visibility for
AbstactObjects. Invisible objects will not be shown - More APIs for
ColorResource - Platform specific code execution
See https://github.com/icela/FriceEngine/milestone/12?closed=1
New features, bug fixes
- More Apis for
ColorResources (brighter(), new contructors, etc.). - Bug fix of
AttachedObjects FriceImagemethods renaming:getScaledInstance->scalegetSubImage->part
flipforImageResource- Remove
PartImageResource - Internal refactorings
See https://github.com/icela/FriceEngine/milestone/11?closed=1
New artifact types
- Completely different artifact types:
buildscript {
ext.frice_version = 'v1.7.10'
}
// old, necessary
compile "com.github.icela:FriceEngine:$frice_version"
// new, optional, if you speak Kotlin
compile "com.github.icela:FriceEngine:$frice_version:sources"
// new, for java users
compile "com.github.icela:FriceEngine:$frice_version:all"
// new, optional
compile "com.github.icela:FriceEngine:$frice_version:javadoc"- Enhancement: enable
JfxImageonly whenGameFXis used. launchFxforGameFXto avoid naming conflicts.
See https://github.com/icela/FriceEngine/milestone/10?closed=1
New animations, bug fixes, safe audio apis
- Bug fix: rotate
- Bug fix: acceleration bug
- Safe audio close operation:
AudioPlayer.close() - New animation:
AccelerateScale,AccelerateRotate - Refactor: move
RotateAnimtorotate.SimpleRotate
See https://github.com/icela/FriceEngine/milestone/9?closed=1