This repository provides client-side support for using GameLift Anywhere with Unreal on i3D.NET bare metal server.
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GLA_Unreal_i3D Best Practice guide Full guide on how to prepare an Unreal game server for use with GameLift Anywhere on i3D.NET bare metal Includes links to AWS Guides, tips, expected difficulties and integration code.
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Reference Project Example project with included precompiled aws plugin as a reference Can be build on UnrealEditor5.4 only
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GameLift plugin precompiled libraries Precompiled GameLift linux libraries for crosscompilation with UnrealEngine5.4 on windows only.
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Prebuilt server and client executables Provided for quick hardware testing