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In this merge request, I will introduce System Sets into our main logic

This commit resolves a persistent UI bug where icon titles would flicker and jitter when their visibility was toggled (via the 'T' key) or during hover animations.

The root cause was two conflicting systems updating transforms independently: one for icon hover animations and another manually setting text positions. This led to synchronization issues and visual instability.

The solution was to refactor the UI to use Bevy's parent-child entity hierarchy:
- Icon title text entities are now spawned as children of their corresponding icon entity.
- This leverages Bevy's transform propagation, ensuring titles automatically and smoothly follow their parent icon's position, rotation, and scale.
- The obsolete system for manual text position updates has been removed.

Additional improvements in this commit:
- **System Order:** Introduced s (, , ) to enforce a clear and predictable execution order.
- **Hover/Drag:** Improved hover detection to respect icon scaling and fixed drag-and-drop to correctly select the topmost icon.
- **Modularity:** Extracted application launcher logic into a dedicated  module.
- **Config:** Added a  field to the configuration to control title text size.
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