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Hello there! I'm Guillaume Schneider, a computer science student and art enthusiast. Currently in my first year of work-study engineering at UTBM, I spend my weekdays diving into the realm of software development as an apprentice at Faurecia.



My fascination with images fuels my exploration of the intersection between science and art. Whether in the world of computer science or the arts, I enjoy unraveling each aspect chronologically, scientifically, and artistically.


3d-opengl

Alongside my studies, I'm independently honing skills in digital imaging and graphic art.

💻 Tech Stack:

C C# C++ Kotlin Java Python WebGL Three js .Net OpenGL

💰 You can help me by Donating

BuyMeACoffee Ko-Fi


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  1. vrdf-sdk vrdf-sdk Public

    Volume Rendering Data Format (.vrdf) — Cross-platform SDK for encoding, decoding and visualizing volumetric medical and scientific data.

    Python

  2. LambEngine LambEngine Public

    A modern 3D engine built with C++ and OpenGL

    C++ 1

  3. PixelPioneerPress PixelPioneerPress Public

    PixelPioneerPress: Your hub for cross-platform indie game news. Discover, play, and stay ahead with curated insights on the latest and most unique indie titles. Connect seamlessly with your Steam a…

    TypeScript 1

  4. real-time-logistic-simulation real-time-logistic-simulation Public

    The Logistic Simulation project is designed to simulate logistics operations, including order processing and scheduling. It utilizes a scheduler and a shell interface to manage tasks and interact w…

    C++