Example application to debug unexpected connection closures when running the code from the Bocadillo tutorial.
Start the server:
uvicorn app:app --log-level=debug
# OR, if you have Heroku CLI:
heroku localthe following clients are available:
-
asyncio+websockets:- Start the client:
python -m clients.asyncio ws://localhost:8000/echo- To send messages, type them in the REPL and hit
Enter.
-
asyncio+websockets+ runninginput()in the threadpool:- Start the client:
python -m clients.asyncio_threadpool ws://localhost:8000/echo- To send messages, type them in the REPL and hit
Enter.
-
trio+trio-websocket:- Create a
messagesfile:touch messages. - Start the client:
python -m clients.trio ws://localhost:8000/echo- To send messages:
echo "Hello" >> messages
- Messages are read asynchronously from the file, so the WebSocket client can send and receive pings and pongs as designed, and the connection stays open.
- Create a
-
A browser-based JavaScript client: open your browser at http://localhost:8000.
The client code in the asyncio + websockets client is using input() to get user input. This is a blocking call, which results in other tasks running on the event loop from running. In particular, this prevents the client from exchanging ping and pong messages with the server. After a while, either the server or the client time out waiting for a pong, and the connection is shut down.
Key learning point: don't block the event loop. Make sure all I/O is asynchronous. This isn't always easy, especially when reading from files or stdin. Alternatives to asyncio such as trio have more tools built-in to help you achieve full-async I/O handling.