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@repalash repalash commented Oct 7, 2020

I have made some minor changes. You can consider merging to the library.
The Assimp library was trying to load libassimp.dylib on OSX editor instead of .bundle. This was done in AssimpUnity.cs but the code was never being called. I fixed that issue and added some #defines fix compile errors that I was getting on some platforms.
I also made a small change in MeshImporter.cs to load quads in the mesh as 2 triangles.

Tested with Unity 2019.4.0f1 [OSX 10.14.6]

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