OSX Unity editor library load and support for mesh in quads. #3
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I have made some minor changes. You can consider merging to the library.
The Assimp library was trying to load
libassimp.dylibon OSX editor instead of.bundle. This was done inAssimpUnity.csbut the code was never being called. I fixed that issue and added some#definesfix compile errors that I was getting on some platforms.I also made a small change in
MeshImporter.csto load quads in the mesh as 2 triangles.Tested with Unity 2019.4.0f1 [OSX 10.14.6]