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Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5

Description

Let’s make something to take back home as a souvenir! Join us in a beginner-friendly lab session on pathfinding algorithms for AI gameplay mechanics. Together, we will visually compare pathfinding algorithms and see them in action as an open-world game.

Abstract

This hands-on lab session focuses on sharing the art and value of decision-making systems and pathfinding algorithms for machine learning applications. Understanding theoretical frameworks and heuristic strategies is necessary to build a foundational understanding of AI for research, games, and beyond. Through game development, we experience a snippet of AI by visualizing pathfinding algorithms, an entry point to exploring any AI domain.

Together, we visualize the applications and influence of real-time pathfinding through programmatically modeling with Metahumans in Unreal Engine 5 (UE5). This comes together as an open-world game compatible with their preferred platform including WebGL, iOS/Android, and VR headsets. Personal hardware is not required for participation but is recommended for playtesting.

Links:

Name Description Link
SIGGRAPH Labs Program Lab session details and information SIGGRAPH 2024
Labs Paper Paper publication link ACM DL
Course Website Course website and information Webiste
Lecture Slides Tuesday's presentatioin Keynote Presentation

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Fork or clone the entire repo

$ git clone https://github.com/debbieyuen/tag-youre-it

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