Skip to content

dcmrobin/Minecraft-type-Exploration

Repository files navigation

A game made in Unity, that is similar to Minecraft. I want to be able to explore an infinite world- up and down (if you go far enough down you'll encounter deepslate) as well as north south east and west- and encounter interesting land features.

Here are some screenshots.

image
I have ambient occlusion. It doesn't really go across chunks though sadly.

image
You can break and place blocks. (you can only place stone at the moment, and placing a block doesn't really update light that well I think)

image
There are caves. (and falloff lighting, although it doesn't really go across chunks that well either sadly.)

image
Simple terrain.

image
Some sort of greedy meshing, among other optimizations.

Some of the things I want to impliment

More interesting terrain
Proper cross-chunk lighting and ambient occlusion (argh howww)
Biomes
Ores and other land features like trees and such
More optimizations

Anyone is welcome to tell me how to do things like these ideas, as I am not that experienced in this stuff and I am using a lot of AI and trial-and-error to make some of these mechanics.

About

Caves, cliffs, mountains, overhangs, ravines, that's what I'm going for here.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published