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ViewerNG

Charl P. Botha edited this page Apr 28, 2016 · 1 revision

Requirements

  • Volumes.
  • Slices, both in space and orthogonal (linked motion).

Plugins

  • ViewerNG has small core with bunches of plugins. Each plugin does a tab in the interface.
  • Each ViewerNG plugin can register for events with ViewerNG input changes (and others). A plugin HAS to delete all internal references to a given input when it is disconnected from ViewerNG.
  • Should the slice viewer also be a plugin? basic 3d + 2d views probably not. stuff like superimposed label maps == definitely plugins.

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