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66 changes: 57 additions & 9 deletions TASK/TaskCombatPed.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,18 +5,66 @@ ns: TASK

```c
// 0xF166E48407BAC484 0xCB0D8932
void TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3);
void TASK_COMBAT_PED(Ped ped, Ped targetPed, int combatFlags, int threatResponseFlags);
```

```
Makes the specified ped attack the target ped.
p2 should be 0
p3 should be 16
Makes the specified ped attack the target ped.

```cpp
enum eConfigFlags
{
CF_NeverFight = 0,
CF_NeverFlee = 1,
CF_PreferFight = 2,
CF_PreferFlee = 3,
CF_CanFightArmedPedsWhenNotArmed = 4,
CF_ThreatIsIndirect = 5,
CF_DisableReactBeforeFlee = 6,
CF_SetFriendlyException = 7,
CF_FleeInVehicleAfterJack = 8,
CF_ForceFleeIfNotArmed = 9,
};

enum eCombatFlags
{
ComF_ForceFire = 0,
ComF_WeaponAlreadyEquipped = 1,
ComF_DrawWeaponWhenLosing = 2,
ComF_TargetLost = 3,
ComF_IsInDefensiveArea = 4,
ComF_TargetChangedThisFrame = 5,
ComF_WasCrouched = 6,
ComF_UsingSecondaryTarget = 7,
ComF_ExplosionValid = 8,
ComF_RequiresOrder = 9,
ComF_FiringAtTarget = 10,
ComF_WasPlayingAimPoseTransitionLastFrame = 11,
ComF_IsPlayingAimPoseTransition = 12,
ComF_HasStarted = 13,
ComF_UseFlinchAimIntro = 14,
ComF_UseSurprisedAimIntro = 15,
ComF_ArrestTarget = 16,
ComF_DoingEarlyVehicleEntry = 17,
ComF_ExitCombatRequested = 18,
ComF_IsUsingFranticRuns = 19,
ComF_UseFrustratedAdvance = 20,
ComF_MeleeAnimPhaseSync = 21,
ComF_MeleeImmediateThreat = 22,
ComF_IsWaitingAtRoadBlock = 23,
ComF_TaskAbortedForStaticMovement = 24,
ComF_MoveToCoverStopped = 25,
ComF_PreventChangingTarget = 26,
ComF_DisableAimIntro = 27,
ComF_TemporarilyForceFiringState = 28,
ComF_UseSniperAimIntro = 29,
ComF_QuitIfDriverJacked = 30
};

```

## Parameters
* **ped**:
* **targetPed**:
* **p2**:
* **p3**:

- **ped**:
- **targetPed**:
- **combatFlags**: See eCombatFlags.
- **threatResponseFlags**: See eConfigFlags.
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