feat(graphics/rdr3): improve ERR_GFX_STATE error messages #3761
+114
−4
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Goal of this PR
Remove ~200 instances of ERR_GFX_STATE errors that users hit, instead replacing them with more meaningful and verbose error messages that can help with troubleshooting the issue. This also improves crash metrics for server owners, allowing better monitoring of graphical crashes potentially in relation to new/changed contents.
How is this PR achieving the goal
Backport from some of my own work on updating cef and redm game-view.
Replacing three calls that act as D3D12 Failed macro, Vulkan VK_ERROR_DEVICE_LOST check and Vulkan swapchain creation error checking that when receiving an non success code, will throw the ERR_GFX_STATE error. These are then replaced with more in-depth errors based on the dxerr library return results and VkResult information.
This PR applies to the following area(s)
RedM
Successfully tested on
Game builds: 1491
Platforms: Windows, Linux
Checklist
Fixes issues