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My first step in getting acquainted with procedural geometry and parallel programming.

Rendering dynamic mathematical surfaces, up to millions of meshes at reasonable frame rates.

Demo

  • Procedural GPU-based approach using compute shader:
math.mov
  • Procedural CPU-based approach using job system:
demo-fractal.mov

References:

catlikecoding, Jasper Flick.

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Rendering millions of cubes at reasonable frame rates.

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