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Releases: c38ImagineWorksDev/SAGE-ENGINE

The Thread Reborn

09 Aug 19:00

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🔥 v0.1.1 — The Thread Reborn

“Sometimes the only way forward is to burn the weave and start anew.”

This marks the full-system purge and resurrection of the STYNTHREAD Advanced Game Engine (SAGE).
The old weave is gone — every frayed thread cut clean. This is the first cut of the new weave.


🧵 Fresh Foundations

  • 🪡 Project SAGE_V1 launched — leaner, tighter, zero-clutter folder structure for long-term scalability
  • 🛠 Rebooted in Unreal Engine 5.6 using the Third Person Combat template for hands-on melee + movement testing
  • 🖤 Adopted hybrid C++/Blueprint workflow from day one for raw performance and rapid iteration
  • 🧠 ThreadPrint rebornUThreadMemory re-engineered as the brain of the emotional memory system
  • 🛡 .gitignore upgraded to lock down secrets, tokens, logs, and env files
  • 🧹 Legacy repo history purged, verified clean by GitGuardian

🛡 Security & Hygiene Overhaul

  • 🗑 Legacy folders and unsafe commits permanently deleted
  • 🧨 Hard Git reset to remove high-entropy strings and risks
  • 📦 Offline snapshot backup stored for disaster recovery

🔮 Systems in Motion

  • 🔗 C++/Blueprint bridge in development for UThreadMemory and FThreadMark
  • 🎭 New emotional tagging framework under construction for event classification and weighting
  • ThreadSignal trigger system staged for near-instant cross-module communication
  • 🕸 Prep underway for multi-module development: ThreadLore, Syntaxbreaker, and Forgiveness Logic

⚠ Known Shadows (Watch Points)

  • Persistent save layer for ThreadPrint is pending
  • Emotional tag decay + weighting logic not finalized
  • Cross-title consequence linking (ThreadLink) planned but not yet active

🧠 Next Phase — “Signal Through the Weave”

  • Complete ThreadPrint ↔ ThreadSignal integration
  • Run in-engine tests for emotional tagging + NPC adaptive response
  • Begin syncing ThreadPrint, ThreadLore, and Syntaxbreaker across modules

"This isn’t a patch. This is a resurrection."
C38 ImagineWorks, 2025