Releases: bmwcarit/ramses-composer
Releases · bmwcarit/ramses-composer
v1.10.4
[1.10.4] Support for new Blender glTF exporter
Added
- Added support for the new attribute naming convention of color attributes in the Blender glTF exporter. The
_COLOR_Nattributes are now imported as color attributes if no attribute using theCOLOR_Nform is present in the glTF file. - Added support for import of
Vec3color attributes in the glTF importer. The alpha channel will be set to1.0in this case.
v2.2.0
[2.2.0] Ramses 28.2 update
- File version number has changed. Files saved with RaCo 2.2.0 cannot be opened by previous versions.
- Export now supports Ramses feature levels up to 2. Scenes exported with feature level 2 can't be opened with Ramses before v2.2.0.
Changes
- Updated Ramses from v28.0.0 to v28.2.0.
- Scenes exported with feature level 2 can be merged in Ramses. The
ramses-vieweris now able to load and merge several exported files. - Starting at feature level 2 uniform buffers objects with predefined semantics are supported as specified in the documentation.
v2.1.0
[2.1.0] Render View, Python Console, Performance Table, Misc Improvements and Bugfixes
- File version number has changed. Files saved with RaCo 2.1.0 cannot be opened by previous versions.
Added
- Added render view widget containing a hierarchical view of the render setup of the scene and the rendered parts of the scene graph.
- Added python script editor and interactive python console.
- Added possibility to run python scripts on save. A project-specific script to execute before saving can be configured via the
ProjectSettingsobject while an additional global script can be configured via the preferences dialog. - Added performance table widget allowing to record runtime statistics of
LogicEnginescripts and objects. - Added support for the new attribute naming convention of color attributes in the Blender glTF exporter. The
_COLOR_Nattributes are now imported as color attributes if no attribute using theCOLOR_Nform is present in the glTF file. - Added support for import of
Vec3color attributes in the glTF importer. The alpha channel will be set to1.0in this case. - Made
width,height, andsampleCountproperties ofRenderBufferandRenderBufferMSobjects linkable. Note that outside RamsesComposer modifying these properties via link is only allowed before the Ramses renderer is initialized.
Changes
- Increased the size limit of
RenderBufferandRenderBufferMSobjects, and the preview size to8192x8192pixels. The viewport properties of cameras and the region properties ofBlitPasseshave also been changed accordingly. - Allow exporting with Ramses warnings by default in the headless application. This behaviour can be changed with the new
-wcommand line option which switches to handling Ramses warnings as errors when exporting.
Fixes
- Added fallback texture which prevents empty texture slots causing the rendered object to become invisible.
- Do not clear the framebuffer when zooming into the preview. The preview will continue to show the current framebuffer state when zooming even if all
RenderPassesrendering into the framebuffer are disabled. - Prevent long lists of
RenderPassesorRenderLayersshown in the "Rendered By:" and "Added To:" sections below thetagproperty in the property browser forcing a very wide property browser. - Set all target
MeshNodesin theSkinobject when importing skin objects with multiple target nodes from gltf files. - If the preview setup fails the preview will now enter an error state indicated by an
ERRORstatus displayed at the bottom. The project can still be modified, saved, or exported in this state.
v1.10.3
v1.10.2
v1.10.1
v2.0.0
[2.0.0] Switch to Ramses 28, Abstract Scene View, Misc UI Iprovements and Bugfixes
- This is a major version upgrade for both RamsesComposer and Ramses/LogicEngine containing changes that can break existing scenes.
- File version number has changed. Files saved with RaCo 2.0.0 cannot be opened by previous versions.
- Update from Ramses-Logic 1.4.2 and Ramses 27.0.130 to Ramses 28.0.0. The LogicEngine has been merged into Ramses.
- Scenes exported with RaCo 2.0.0 can't be loaded with Ramses versions prior to 28.0.0.
- Export will only write a single file containing both Ramses and LogicEngine objects.
- The feature level will start counting up from 1 in RaCo 2.0.0 and Ramses 28.0.0 again. The RaCo 2.0.0 feature level 1 does include all features from any feature level in RaCo <2.0.0 or Ramses 27.0.130 though. This implies that scenes of any feature level saved with RaCo <2.0.0 are automatically upgraded and all previously available features will be enabled upon loading.
- RamsesComposer now requires Ubuntu 20.04 and gcc 9.4.0 instead of Ubuntu 18.04 and gcc 8.4.0 to build.
Breaking Changes
The following changes can break existing scenes upon loading
- Bool uniforms are now represented by
boolinstead ofint32properties inMaterials. Due to the change in the property type the property value will be lost. In addition links ending on bool uniform properties will break. - Module statements in
LuaInterfaceobjects are never ignored anymore. They were ignored at feature levels <5 in Raco <2.0.0. See also changes for v.1.6.0.
The following changes may break python scripts processing a scene but existing scenes will be migrated automatically when loading them
- Conversion of the fixed number of
layerproperties in theRenderPassandbufferandbufferMSproperties in theRenderTargetinto array-type containers. Breaking python scripts due to the changes in the property names. - Conversion of the
targetsandjointsproperties in theSkinandanimationChannelsin theAnimationto array-type properties. Breaking python scripts due to the changes in the property names. - The newly introduced array-type properties mentioned above have the indices starting at 1 as property names as for the
LuaScriptarray-type properties. - Split the
RenderTargettype into separateRenderTargetandRenderTargetMStypes with only a singlebuffersarray-type property which can contain onlyRenderBuffers orRenderBufferMSs. - Introduced generic meta data scheme.
- The meta data is now stored in a new
metadataproperty. - Each category of meta data has a named container property inside the
metadataproperty and can be accessed from the Python API like any other property. - The gltfExtras meta data is now stored in the
gltfExtrascategory inside themetadatacontainer. The Python APImetadatafunction has been removed.
- The meta data is now stored in a new
- Removed the
userTagsproperty from theProjectSettingsobject. - The
logic_pathparameter was removed from theexportfunction in the Python API.
Added
- Added abstract scene view which shows a 3d representation of all objects in the scene in world space. This has a separate camera which can be moved around freely and also allows to manipulate the transformation proerties of objects using the mouse and/or the keyboard.
- Added button in property browser to show objects referencing the current object.
- Added prefab lookup button to the property browser.
- Added texture preview in the property browser.
- Added controls to allow the resizing of array-of-reference properties. This applies to the
animationChannelsproperty inAnimation, thelayerproperty inRenderPass, thebuffersproperty inRenderTargetandRenderTargetMS, and thetargetsproperty inSkinobjects. - Added
resizeproperty member function to the Python API to resize array-type properties. - Added composite commands to the Python API which generate only a single undo stack entry. See Python API reference for details.
- Added shortcuts for the mostly used functions.
- Added warning when an opened RCA file is changed externally.
- Added dialog to copy the content of scalar read-only properties into the clipboard as plain text.
Changes
- After starting a new instance of RaCo with "Load external project" via the context menu of an object, that object will be automatically selected in the new instance.
- Object filtering in the tree views now can be done using complex boolean expressions. The search syntax is described in the
User interface overviewsection of theIntroductionchapter in the documentation.
Fixes
- Prevent crash when opening invalid or broken project files and show an error dialog instead.
- Fixed crash caused by a tabbed away Preview Window when closing RaCo.
- Fixed crash when the folder of the currently loaded project is deleted.
- Prevent directories from being added as external projects when calling the
addExternalProjectPython API function with a directory as argument. - Export of
Nodeswithenabled=false andvisibilty=true is now correct. - Fixed generation of multiple undo stack entries when a property inside a
Prefabis changed multiple times. The undo stack entries are now merged as for properties outsidePrefabs. - Fixed update of partially linked array uniform properties to avoid discarding the non-linked property values during updates.
- Prevent user from taking screenshots when multisampling factor is greater than zero.
- Add manual update (refresh) button to the preview which will reset the preview itself and all offscreen buffers and rerender the scene.
v1.10.0
[1.10.0] Multiedit, Shader Includes, Drag-and-drop Support, Misc Usability Improvements and Bugfixes
Added
- Added support for the multiple edit functionality in the property browser.
- Added support for
#includedirectives in shader files. Include directives can be nested. The path of the included files must be relative and will be interpreted relative to the path of the shader file containing the include. - Added support for opening
.rcafiles using drag-and-drop. - Added drag-and-drop support for resource files (
.gltf,.glb,.ctm,.png,.vert,.frag,.geom,.def,.glsl). Dropping a resource file on a URI property will fill the property. Dropping a resource file in the treeviews will create a new resource object. - Added application preference to optionally enable the case-sensitive URI validation. The default is off.
- Added functionality to save screenshots of the preview using the GUI application and exposed via the Python API.
- Added
resolveUriPropertyToAbsolutePathfunction to the Python API to obtain the absolute path from a uri property. - Added a feature level update python script and updated the python migration scripts in the
pythonsubdirectory.- Use the
migrate_recursive_v1.0.1.pyscript to update projects from RaCo version <=1.0.1 to the current version. Keeps feature level. - Use the
migrate_recursive.pyscript to update projects from RaCo version >=1.1.0 to the current version. Keeps feature level. - Use the
upgrade_fl_recursive.pyscript to perform a feature level upgrade to a specified feature level. Also updates the projects to the current RaCo version. - All scripts will update the main project and all external projects used by it.
- Detailed usage information is contained in the scripts and can be obtained by running the script with the Python interpreter directly.
- Use the
- Added section on feature levels to the
Basics/Introductionchapter of the documentation.
Changes
- Top-level objects in the scenegraph are now moveable.
- The folding state of non-locked property browsers is preserved and saved in a cache per session for all expandable properties.
- Added a new confirmation dialog to prevent accidental file version upgrade on Save. The appearance of this dialog is controlled via a new option in the preferences dialog.
- Adjust the behaviour of the
-fcommandline option in the GUI application to ensure that projects specified on the commandline will load regardless of the feature level set in the preferences dialog. The behaviour is now as follows:- default feature level for new projects
- set via the preferences dialog in the GUI application
- set via the
-fcommdandline option in the headless application
- initial project load feature level
- set via the
-fcommdandline option in both gui and headless applications. - if specified the initial project given using the
-poption will be upgraded to the given feature level. - if no initial project is specified the initial default project will be created with the given feature level.
- if no
-foption is used the initial project given the-poption will be loaded at the feature level of the project itself.
- set via the
- default feature level for new projects
Fixes
- Don't optimize away
LuaInterfaceswith invalid links ending on them when exporting a scene. Note that invalid links ending on non-existing properties will not have associated error items indicating an invalid link.
v1.9.1
v1.9.0
[1.9.0] Stencil & Scissor support, Linkable instance count, Texture optimization, Misc Bugfixes
- File version number has changed. Files saved with RaCo 1.9.0 cannot be opened by previous versions.
Known Issues
- Setting a MeshNode
instanceCountproperty to a negative value via a link will lead to a runtime crash in Ramses.
Added
- Added support for stencil testing via new stencil-related properties in the
MaterialandMeshNodeoptions. - Added support for scissor testing via new properties in the options container of the
MaterialandMeshNodetypes. - Added color write mask suport in the
MaterialandMeshNodeoptions.
Changes
- Added support for direct list/tuple assignment to properties of vector type in Python API.
- Available at feature level 5: made the
instanceCountproperty ofMeshNodeslinkable. - Optimize the texture format in Ramses for normal
Textureobjects. No duplicate color channels or channels with constant values are created anymore. This removes warnings about creating empty channels. - Do not display warnings for unlinked interfaces in Export dialog
Fixes
- Don't allow to create links between Vec2f/etc properties and struct properties with the same child properties since they can't be created in the LogicEngine.
- Fixed the potential loss of struct uniform values in
MeshNodeswhen loading a file created with RamsesComposer V1.7.0 or earlier with V1.8.0. - Fix preview scaling to make the scale equal to the device pixel over scene size ratio where the scene size is given by the
Display Sizeproperty in theProjectSettingsobject.