β‘ Bolt: Optimize PythonEditor re-renders #135
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π‘ What: Memoized the
editorOptionsobject andhandleChangecallback in thePythonEditorcomponent.π― Why: The Monaco Editor is a heavy component. Re-creating the options object or callback on every render can cause it to re-initialize or perform expensive deep comparisons, leading to performance bottlenecks, especially in the game loop where renders might occur frequently.
π Impact: Reduces unnecessary re-renders of the editor.
π¬ Measurement: Verified with unit tests and a Playwright verification script that the editor still loads and functions correctly.
PR created automatically by Jules for task 11498879866269239880 started by @albertoivo