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29 changes: 29 additions & 0 deletions addons/core/scripts/Game/ACE_Core/Player/SCR_PlayerController.c
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
//------------------------------------------------------------------------------------------------
modded class SCR_PlayerController : PlayerController
{
protected static const float ACE_MAX_DELETED_DISTANCE_M = 5; // Maximum distance for deletion requests to be granted

//------------------------------------------------------------------------------------------------
//! Request deletion of unreplicated entity from all machines
//! Called from local player
Expand All @@ -16,6 +18,13 @@ modded class SCR_PlayerController : PlayerController
[RplRpc(RplChannel.Reliable, RplRcver.Server)]
protected void RpcAsk_ACE_DeleteEntityByID(EntityID entityID)
{
IEntity entity = GetGame().GetWorld().FindEntityByID(entityID);
if (!entity)
return;

if (!ACE_IsDeletionGrantedByServer(entity))
return;

ACE_LoadtimeEntityManager manager = ACE_LoadtimeEntityManager.GetInstance();
if (!manager)
return;
Expand All @@ -39,6 +48,9 @@ modded class SCR_PlayerController : PlayerController
if (!entity)
return;

if (!ACE_IsDeletionGrantedByServer(entity))
return;

float health = entity.GetCurrentHealth();
if (health > 0)
entity.HandleDamage(EDamageType.TRUE, health, hitPosDirNorm);
Expand All @@ -57,6 +69,22 @@ modded class SCR_PlayerController : PlayerController
GetGame().GetCallqueue().CallLater(manager.DeleteEntitiesByIdGlobal, deletionDelayMS, false, {entity.GetID()});
}

//------------------------------------------------------------------------------------------------
//! Check whether player is allowed deleting the entity
protected bool ACE_IsDeletionGrantedByServer(IEntity entityToDelete)
{
// Only physical loadtime entities can be deleted
if (!entityToDelete || !entityToDelete.IsLoaded() || !entityToDelete.GetVObject())
return false;

SCR_ChimeraCharacter playerChar = SCR_ChimeraCharacter.Cast(GetControlledEntity());
if (!playerChar)
return false;

// Can only delete nearby entities
return (vector.Distance(playerChar.GetOrigin(), entityToDelete.GetOrigin()) <= ACE_MAX_DELETED_DISTANCE_M);
}

//------------------------------------------------------------------------------------------------
void ACE_RequestAnimateWithHelperCompartment(ACE_EAnimationHelperID helperID)
{
Expand All @@ -74,4 +102,5 @@ modded class SCR_PlayerController : PlayerController

ACE_AnimationTools.AnimateWithHelperCompartment(helperID, char);
}

}
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ class ACE_LoadtimeEntityManager : GameSystem

//------------------------------------------------------------------------------------------------
//! Ensures that already deleted unreplicated entities are deleted for JIPs
void DeleteInitialEntities()
protected void DeleteInitialEntities()
{
foreach (ACE_EntityIdWrapper idWrapper : m_aDeletedEntityIDs)
{
Expand Down Expand Up @@ -68,8 +68,9 @@ class ACE_LoadtimeEntityManager : GameSystem
//! Deletes unreplicated entity by ID on a local machine
void DeleteEntityByIdLocal(EntityID entityID)
{
// Only physical loadtime entities can be deleted
IEntity entity = GetGame().GetWorld().FindEntityByID(entityID);
if (entity)
if (entity && entity.IsLoaded() && entity.GetVObject())
delete entity;
}

Expand Down